//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Pool of all per-level strings. Allocates memory for strings,
// consolodating duplicates. The memory is freed on behalf of clients
// at level transition. Strings are of type string_t.
//
// $NoKeywords: $
//=============================================================================//
#ifndef GAMESTRINGPOOL_H
#define GAMESTRINGPOOL_H
#if defined( _WIN32 )
#pragma once
#endif
class IGameSystem;
//-----------------------------------------------------------------------------
// String allocation
//-----------------------------------------------------------------------------
string_t AllocPooledString( const char *pszValue );
string_t FindPooledString( const char *pszValue );
#define AssertIsValidString( s ) AssertMsg( s == NULL_STRING || s == FindPooledString( STRING(s) ), "Invalid string " #s );
//-----------------------------------------------------------------------------
// String system accessor
//-----------------------------------------------------------------------------
IGameSystem *GameStringSystem();
#endif // GAMESTRINGPOOL_H
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
|