ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t2 ; cube map
tex t3 ; envmap mask
mul r0.rgb, t2, 1-t3.a
mul r0.rgb, c2, r0 ; apply the envmaptint
+ mul r0.a, c2.a, v0.a
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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