ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t1 ; cube map mul r0, v0, t1 mul r0.rgb, r0, c2
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5817 | Knut Wikstrom | Added base Valve SDK code to start modding. |