//========= Copyright 1996-2006, Valve LLC, All rights reserved. ============
//
// Purpose: Provide convenient mapping for shader constants
//
// $NoKeywords: $
//=============================================================================
#include "shader_constant_register_map.h"
// For the C code, map the above file's defines back to integers...
#define c0 0
#define c1 1
#define c2 2
#define c3 3
#define c4 4
#define c5 5
#define c6 6
#define c7 7
#define c8 8
#define c9 9
#define c10 10
#define c11 11
#define c12 12
#define c13 13
#define c14 14
#define c15 15
#define c16 16
#define c17 17
#define c18 18
#define c19 19
#define c20 20
#define c21 21
#define c22 22
#define c23 23
#define c24 24
#define c25 25
#define c26 26
#define c27 27
#define c28 28
#define c29 29
#define c30 30
#define c31 31
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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