//========= Copyright 1996-2005, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SKIN_DX9_HELPER_H
#define SKIN_DX9_HELPER_H
#include <string.h>
#include "vertexlitgeneric_dx9_helper.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader;
class IMaterialVar;
class IShaderDynamicAPI;
class IShaderShadow;
void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
#endif // SKIN_DX9_HELPER_H
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Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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