//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======
//
// Baked Bitmap fonts
//
//===========================================================================
#ifndef _BITMAPFONTFILE_H_
#define _BITMAPFONTFILE_H_
#define BITMAPFONT_ID (('T'<<24)|('N'<<16)|('F'<<8)|('V'))
#define BITMAPFONT_VERSION 3
// style flags
#define BF_BOLD 0x0001
#define BF_ITALIC 0x0002
#define BF_OUTLINED 0x0004
#define BF_DROPSHADOW 0x0008
#define BF_BLURRED 0x0010
#define BF_SCANLINES 0x0020
#define BF_ANTIALIASED 0x0040
#define BF_CUSTOM 0x0080
#pragma pack(1)
typedef struct
{
short x;
short y;
short w;
short h;
short a;
short b;
short c;
} BitmapGlyph_t;
typedef struct
{
int m_id;
int m_Version;
short m_PageWidth;
short m_PageHeight;
short m_MaxCharWidth;
short m_MaxCharHeight;
short m_Flags;
short m_Ascent;
short m_NumGlyphs;
unsigned char m_TranslateTable[256];
} BitmapFont_t;
#pragma pack()
#endif
# |
Change |
User |
Description |
Committed |
|
#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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