//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef COMPRESSED_LIGHT_CUBE_H #define COMPRESSED_LIGHT_CUBE_H #ifdef _WIN32 #pragma once #endif #include "mathlib.h" struct CompressedLightCube { ColorRGBExp32 m_Color[6]; }; #endif // COMPRESSED_LIGHT_CUBE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5817 | Knut Wikstrom | Added base Valve SDK code to start modding. |