//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef INETCHANNEL_H
#define INETCHANNEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "inetchannelinfo.h"
class IDemoRecorder;
class INetMessage;
class bf_write;
class INetChannelHandler;
class INetChannelInfo;
typedef struct netpacket_s netpacket_t;
typedef struct netadr_s netadr_t;
abstract_class INetChannel : public INetChannelInfo
{
public:
virtual ~INetChannel( void ) {};
virtual void SetDataRate(float rate) = 0;
virtual bool RegisterMessage(INetMessage *msg) = 0;
virtual bool StartStreaming( unsigned int challengeNr ) = 0;
virtual void ResetStreaming( void ) = 0;
virtual void SetTimeout(float seconds) = 0;
virtual void SetDemoRecorder(IDemoRecorder *recorder) = 0;
virtual void SetChallengeNr(unsigned int chnr) = 0;
virtual void Reset( void ) = 0;
virtual void Clear( void ) = 0;
virtual void Shutdown(const char *reason) = 0;
virtual void ProcessPlayback( void ) = 0;
virtual bool ProcessStream( void ) = 0;
virtual void ProcessPacket( struct netpacket_s* packet, bool bHasHeader ) = 0;
virtual bool SendNetMsg(INetMessage &msg, bool bForceReliable = false) = 0;
virtual bool SendData(bf_write &msg, bool bReliable = true) = 0;
virtual bool SendFile(const char *filename, unsigned int transferID) = 0;
virtual void DenyFile(const char *filename, unsigned int transferID) = 0;
virtual void RequestFile_OLD(const char *filename, unsigned int transferID) = 0; // get rid of this function when we version the
virtual void SetChoked( void ) = 0;
virtual int SendDatagram(bf_write *data) = 0;
virtual bool Transmit(bool onlyReliable = false) = 0;
virtual const netadr_t &GetRemoteAddress( void ) const = 0;
virtual INetChannelHandler *GetMsgHandler( void ) const = 0;
virtual int GetDropNumber( void ) const = 0;
virtual int GetSocket( void ) const = 0;
virtual unsigned int GetChallengeNr( void ) const = 0;
virtual void GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck ) = 0;
virtual void SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck ) = 0;
virtual void UpdateMessageStats( int msggroup, int bits) = 0;
virtual bool CanPacket( void ) const = 0;
virtual bool IsOverflowed( void ) const = 0;
virtual bool IsTimedOut( void ) const = 0;
virtual bool HasPendingReliableData( void ) = 0;
virtual void SetFileTransmissionMode(bool bBackgroundMode) = 0;
virtual void SetCompressionMode( bool bUseCompression ) = 0;
virtual unsigned int RequestFile(const char *filename) = 0;
virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last received packet in seconds
virtual void SetMaxBufferSize(bool bReliable, int nBytes) = 0;
};
#endif // INETCHANNEL_H
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
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