//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef BUTTONCODE_H
#define BUTTONCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/InputEnums.h"
//-----------------------------------------------------------------------------
// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
//-----------------------------------------------------------------------------
enum
{
JOYSTICK_MAX_BUTTON_COUNT = 32,
JOYSTICK_POV_BUTTON_COUNT = 4,
JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
};
#define JOYSTICK_BUTTON( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
enum ButtonCode_t
{
KEY_NONE = 0,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_CAPSLOCKTOGGLE,
KEY_NUMLOCKTOGGLE,
KEY_SCROLLLOCKTOGGLE,
// Mouse
MOUSE_LEFT,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_4,
MOUSE_5,
// Joystick
JOYSTICK_FIRST_BUTTON,
JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON( MAX_JOYSTICKS-1, JOYSTICK_MAX_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_POV_BUTTON,
JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON( MAX_JOYSTICKS-1, JOYSTICK_POV_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_AXIS_BUTTON,
JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON( MAX_JOYSTICKS-1, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
KEY_XBUTTON_UP,
KEY_XBUTTON_DOWN,
KEY_XBUTTON_LEFT,
KEY_XBUTTON_RIGHT,
KEY_XBUTTON_START,
KEY_XBUTTON_BACK,
KEY_XBUTTON_STICK1,
KEY_XBUTTON_STICK2,
KEY_XBUTTON_A,
KEY_XBUTTON_B,
KEY_XBUTTON_X,
KEY_XBUTTON_Y,
KEY_XBUTTON_BLACK,
KEY_XBUTTON_WHITE,
KEY_XBUTTON_LTRIGGER,
KEY_XBUTTON_RTRIGGER,
KEY_XSTICK1_UP,
KEY_XSTICK1_DOWN,
KEY_XSTICK1_LEFT,
KEY_XSTICK1_RIGHT,
KEY_XSTICK2_UP,
KEY_XSTICK2_DOWN,
KEY_XSTICK2_LEFT,
KEY_XSTICK2_RIGHT,
BUTTON_CODE_LAST,
};
#endif // BUTTONCODE_H