//====== Copyright 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef ISCENEFILECACHE_H
#define ISCENEFILECACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "appframework/IAppSystem.h"
class ISceneFileCacheCallback;
class ISceneFileCache : public IAppSystem
{
public:
virtual void OutputStatus() = 0;
// Wipe the entire cache
virtual void Clear() = 0;
// Throw out the data, but keep the cache entries
virtual void Flush() = 0;
virtual int FindOrAddScene( char const *filename ) = 0;
virtual size_t GetSceneBufferSize( char const *filename ) = 0;
virtual bool GetSceneData( char const *filename, byte *buf, size_t bufsize ) = 0;
virtual void PollForAsyncLoading( ISceneFileCacheCallback *entity, char const *pszScene ) = 0;
virtual bool IsStillAsyncLoading( char const *filename ) = 0;
};
class ISceneFileCacheCallback
{
public:
virtual void FinishAsyncLoading( char const *pszScene, bool binary, size_t buflen, char const *buffer ) = 0;
};
#define SCENE_FILE_CACHE_INTERFACE_VERSION "SceneFileCache001"
#endif // ISCENEFILECACHE_H
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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