//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Memory allocation!
//
// $NoKeywords: $
//=============================================================================//
#ifndef TIER0_MEM_H
#define TIER0_MEM_H
#ifdef _WIN32
#pragma once
#endif
#include <stddef.h>
#include "tier0/platform.h"
#if !defined(STATIC_TIER0) && !defined(_STATIC_LINKED)
#ifdef TIER0_DLL_EXPORT
# define MEM_INTERFACE DLL_EXPORT
#else
# define MEM_INTERFACE DLL_IMPORT
#endif
#else // BUILD_AS_DLL
#define MEM_INTERFACE extern
#endif // BUILD_AS_DLL
//-----------------------------------------------------------------------------
// DLL-exported methods for particular kinds of memory
//-----------------------------------------------------------------------------
MEM_INTERFACE void *MemAllocScratch( int nMemSize );
MEM_INTERFACE void MemFreeScratch();
#ifdef _LINUX
MEM_INTERFACE void ZeroMemory( void *mem, size_t length );
#endif
#endif /* TIER0_MEM_H */
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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