//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MINIDUMP_H
#define MINIDUMP_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
// writes out a minidump of the current stack trace with a unique filename
PLATFORM_INTERFACE void WriteMiniDump();
// calls the passed in function pointer and catches any exceptions/crashes thrown by it, and writes a minidump
// use from wmain() to protect the whole program
typedef void (*FnWMain)( int , tchar *[] );
PLATFORM_INTERFACE void CatchAndWriteMiniDump( FnWMain pfn, int argc, tchar *argv[] );
#if defined(_WIN32) && !defined(_XBOX)
#include <dbghelp.h>
// Replaces the current function pointer with the one passed in.
// Returns the previously-set function.
// The function is called internally by WriteMiniDump() and CatchAndWriteMiniDump()
// The default is the built-in function that uses DbgHlp.dll's MiniDumpWriteDump function
typedef void (*FnMiniDump)( unsigned int uStructuredExceptionCode, _EXCEPTION_POINTERS * pExceptionInfo );
PLATFORM_INTERFACE FnMiniDump SetMiniDumpFunction( FnMiniDump pfn );
// Use this to write a minidump explicitly.
// Some of the tools choose to catch the minidump themselves instead of using CatchAndWriteMinidump
// so they can show their own dialog.
PLATFORM_INTERFACE bool WriteMiniDumpUsingExceptionInfo(
unsigned int uStructuredExceptionCode,
_EXCEPTION_POINTERS * pExceptionInfo,
MINIDUMP_TYPE minidumpType );
#endif
#endif // MINIDUMP_H