//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAKEFILECREATOR_H
#define MAKEFILECREATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "utlmap.h"
#include "vcprojconvert.h"
#include "filesystem.h"
class CMakefileCreator
{
public:
CMakefileCreator();
~CMakefileCreator();
void CreateMakefiles( CVCProjConvert & proj );
private:
void CleanupFileName( char *name );
void OutputDirs( FileHandle_t f );
void OutputBuildTarget( FileHandle_t f );
void OutputObjLists( CVCProjConvert::CConfiguration & config, FileHandle_t f );
void OutputIncludes( CVCProjConvert::CConfiguration & config, FileHandle_t f );
void OutputMainBuilder( FileHandle_t f );
void CreateBaseDirs( CVCProjConvert::CConfiguration & config );
void CreateMakefileName( const char *projectName, CVCProjConvert::CConfiguration & config );
void CreateDirectoryFriendlyName( const char *dirName, char *friendlyDirName, int friendlyDirNameSize );
void CreateObjDirectoryFriendlyName ( char *name );
void FileWrite( FileHandle_t f, const char *fmt, ... );
CUtlDict<CUtlSymbol, int> m_BaseDirs;
CUtlMap<int, int> m_FileToBaseDirMapping;
struct OutputDirMapping_t
{
CUtlSymbol m_SrcDir;
CUtlSymbol m_ObjDir;
CUtlSymbol m_ObjName;
CUtlSymbol m_ObjOutputDir;
int m_iBaseDirIndex;
};
CUtlVector<struct OutputDirMapping_t> m_BuildDirectories;
CUtlSymbol m_MakefileName;
CUtlSymbol m_ProjName;
CUtlSymbol m_BaseDir;
};
#endif // MAKEFILECREATOR_H
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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