__NOTOC__
P4HL is a simple client interface that provides browsing of a Perforce depot as floating solid objects in a 3D landscape. It connects to the Perforce server via the Perforce C/C++ API, and the display is provided by the Half-Life engine via the publicly available Half-Life SDK. (There are no current plans to port P4HL to the newer Source engine.)
See the for installation and usage instructions.
P4HL was the first Perforce client to provide a graphical display of integration history.
\_\_NOTOC\_\_ Perforce Half-Life modification ------------------------------- ### Description P4HL is a simple client interface that provides browsing of a Perforce depot as floating solid objects in a 3D landscape. It connects to the Perforce server via the [Perforce C/C++ API](http://www.perforce.com/perforce/loadsupp.html#api), and the display is provided by the [Half-Life](http://en.wikipedia.org/wiki/Half-Life) engine via the publicly available Half-Life SDK. (There are no current plans to port P4HL to the newer [Source](http://developer.valvesoftware.com/wiki/SDK_Docs) engine.) See the for installation and usage instructions. ### Trivia P4HL was the first Perforce client to provide a graphical display of integration history. ### Screenshots ![P4HL screenshot|800px](P4HL.jpg "P4HL screenshot|800px") [Category:Perforce integrations](Category:Perforce_integrations "wikilink")
# | Change | User | Description | Committed | |
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#1 | 13792 | Lester Cheung | Archive of wiki.workshop.perforce.com in raw (mediawiki) and markdown formats. |