#include "StdAfx.h" #include "Lock.h" ILockable::ILockable() { #ifdef _DEBUG pFirstLockDebugData = NULL; pLastLockDebugData = NULL; #endif CriticalSectionInitialized = 0; activeLockCount = 0; } int ILockable::InitCritSection() { if (!CriticalSectionInitialized) { #ifdef OS_NT InitializeCriticalSectionAndSpinCount(&CriticalSection, 0x00000400); #endif CriticalSectionInitialized = 1; } return 1; } void ILockable::FreeCriticalSection() { if (CriticalSectionInitialized) { #ifdef OS_NT DeleteCriticalSection(&CriticalSection); #endif CriticalSectionInitialized = 0; } } #ifdef _DEBUG Lock::Lock(ILockable* it, char *_file , int _line) { It = it; if (!it->CriticalSectionInitialized) { return; } EnterCriticalSection(&(it->CriticalSection)); file = CopyStr((const char *)_file); line = _line; pNextLockDebugData = NULL; pPrevLockDebugData = NULL; if(!it->pFirstLockDebugData) { // first object, initialize the list with this as the only element it->pFirstLockDebugData = this; it->pLastLockDebugData = this; } else { // add to the end of the list it->pLastLockDebugData->pNextLockDebugData = this; this->pPrevLockDebugData = it->pLastLockDebugData; it->pLastLockDebugData = this; } (it->activeLockCount)++; } #else Lock::Lock(ILockable* it) { It = it; if (!it->CriticalSectionInitialized) { return; } #ifdef OS_NT EnterCriticalSection(&(it->CriticalSection)); #endif (it->activeLockCount)++; } #endif Lock::~Lock(void) { #ifdef _DEBUG if (file != NULL) { delete[] file; file = NULL; } #endif if (!It->CriticalSectionInitialized) { return; } #ifdef _DEBUG if ((It->pFirstLockDebugData == this) && (It->pLastLockDebugData == this)) { // only object in the list, so NULL out the list head and tail pointers It->pFirstLockDebugData = NULL; It->pLastLockDebugData = NULL; } else if (It->pFirstLockDebugData == this) { // first object in list, set the head to the next object in the list It->pFirstLockDebugData = this->pNextLockDebugData; It->pFirstLockDebugData->pPrevLockDebugData = NULL; } else if (It->pLastLockDebugData == this) { // last object, set the tail to the pervious object in the list It->pLastLockDebugData = this->pPrevLockDebugData; It->pLastLockDebugData->pNextLockDebugData = NULL; } else if ((this->pNextLockDebugData != NULL) && (this->pPrevLockDebugData != NULL)) { // in the middle of the list, so link the pointers for the previous // and next objects. this->pPrevLockDebugData->pNextLockDebugData = this->pNextLockDebugData; this->pNextLockDebugData->pPrevLockDebugData = this->pPrevLockDebugData; } #endif (It->activeLockCount)--; #ifdef OS_NT LeaveCriticalSection(&(It->CriticalSection)); #endif }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19640 | Liz Lam | "Forking branch Main of perforce-software-p4connect to liz_lam-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge/Lock.cpp | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/Lock.cpp | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |