# | Change | User | Description | Committed | |
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#3 | 28901 | marc_tooley | "" | ||
#2 | 4902 | marc |
Working Genesaver under NetBSD.. . Fixed all default-level compiler warnings such as: .. Missing newline at end of files; .. Eliminating NULLs in non-pointer comparisons; .. Fixing all case inconsistencies; .. Added appropriate includes for math-functions under NetBSD; .. Added missing extern World *world pointers; .. #ifdef'd redefinition of NULL .. Deleted :) unnecessary sln/vcproj/scc clutter (shh don't tell Sam) . Submitting advanced long-ish term creature DNA as a cheat for the impatient. (Move Genes.txt out of the way to see them evolve right from the start.) . Added Jamfile for building an in-place executable called 'gene' . Added a build.sh script for users who don't have access to Jam. . Made it into standard resizeable window operation (no fullsc) . Removed winmain.cpp because we don't need it for UNIX! :) |
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#1 | 4899 | marc |
branch from Stafford's genesaver Intent is to get it working under NetBSD, my (current) favourite OS. |
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//guest/sam_stafford/genesaver/src/World.cpp | |||||
#4 | 4426 | Sam Stafford |
Seed randomizer at start of each run with current time. This prevents determinism (I noticed that if I turned off gene banking, I'd still get the same swarm of critters each time, because the simulation was using the same seed each time... oops). |
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#3 | 4425 | Sam Stafford |
Fixed bug with graph - graph lines would stop updating if that population hit zero, and be permanently offset as a result. The line will now happily continue along if a given color population goes extinct. |
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#2 | 3356 | Sam Stafford |
Calculate display width/height ratio, if possible, and set default zoom level to prevent distortion. (Windows only, thus far.) |
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#1 | 3052 | Sam Stafford |
Add Genesaver to the Public Depot. It's not in any way Perforce-related, but it does share a bit of code with Jamgraph, and it feels strange to have an open-source project that's not in the PD. |