# | Change | User | Description | Committed | |
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#2 | 28901 | marc_tooley | "" | ||
#1 | 4899 | marc |
branch from Stafford's genesaver Intent is to get it working under NetBSD, my (current) favourite OS. |
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//guest/sam_stafford/genesaver/src/settings.cpp | |||||
#5 | 3356 | Sam Stafford |
Calculate display width/height ratio, if possible, and set default zoom level to prevent distortion. (Windows only, thus far.) |
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#4 | 3353 | Sam Stafford |
Use Windows <scrnsave.h> and OpenGL functions instead of GLUT. This should fix all sorts of bugs involving the screensaver not terminating when it should, spawning new processes, et cetera. Code shuffling to follow, since right now it's a tangled mess. |
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#3 | 3349 | Sam Stafford |
Add a simulation variable "crtrspeed" that regulates the speed of the creatures. This allows those with blazingly fast CPUs to slow the action down. (Those with crawlingly slow CPUs are out of luck, since above crtrspeed=400%, the creatures just teleport around the screen.) |
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#2 | 3347 | Sam Stafford | Increase likelihood of color mutation. | ||
#1 | 3052 | Sam Stafford |
Add Genesaver to the Public Depot. It's not in any way Perforce-related, but it does share a bit of code with Jamgraph, and it feels strange to have an open-source project that's not in the PD. |