class MapTable;
class StrPtr;
class StrBuf;
enum MapType { MapInclude, MapExclude, MapOverlay };
enum MapDir { MapLeftRight, MapRightLeft };
class MapApi
{
public:
MapApi(void);
~MapApi(void);
//Functions for getting the contents of the mapping.
int Count();
const StrPtr* GetLeft ( int i );
const StrPtr* GetRight( int i );
MapType GetType ( int i );
//Functions for changing the contents of the mapping.
void Clear();
void Insert( const StrPtr& lr, MapType t = MapInclude );
void Insert( const StrPtr& l, const StrPtr& r, MapType t = MapInclude );
//Functions for doing interesting things with the mapping.
int Translate( const StrPtr& from, StrBuf& to, MapDir d = MapLeftRight );
static MapApi* Join( MapApi* left, MapApi* right )
{ return Join( left, MapLeftRight, right, MapLeftRight ); }
static MapApi* Join( MapApi* m1, MapDir d1, MapApi* m2, MapDir d2 );
private:
MapTable* table;
MapApi( MapTable* t );
void Init();
int ambiguous;
void Disambiguate();
};