/*
* Copyright 1995, 1996 Perforce Software. All rights reserved.
*
* This file is part of Perforce - the FAST SCM System.
*/
# include <stdhdrs.h>
# include <debug.h>
# include <strbuf.h>
# include <strdict.h>
# include <strtable.h>
# include <error.h>
# include <i18napi.h>
# include <charcvt.h>
# include <transdict.h>
# include <options.h>
# include <handler.h>
# include <rpc.h>
# include <ident.h>
# include <enviro.h>
# include <ignore.h>
# include <filesys.h>
# include <msgclient.h>
# include <msgserver.h>
# include <msgrpc.h>
# include <msgsupp.h>
# include <p4tags.h>
# include <netportparser.h>
# include "clientuser.h"
# include "clientusernull.h"
# include "clientservice.h"
# include "clientmerge.h"
# include "client.h"
void clientTrust( Client *, Error * );
Ident p4api_ident = {
IdentMagic "P4API" "/" ID_OS "/" ID_REL "/" ID_PATCH,
ID_Y "/" ID_M "/" ID_D
};
Client::Client() : Rpc( &service )
{
// Use the builtin ClientMerger until SetMerger is called.
fromTransDialog = toTransDialog = NULL;
translated = this;
transfname = this;
errors = 0;
fatals = 0;
is_unicode = 0;
unknownUnicode = 1;
content_charset = 0;
output_charset = 0;
enviro = new Enviro;
ignore = new Ignore;
lowerTag = upperTag = 0;
authenticated = 0;
ignoreList = 0;
pubKeyChecked = 0;
hostprotoset = 0;
protocolXfiles = -1;
protocolNocase = 0;
protocolSecurity = 0;
protocolUnicode = 0;
/*
* If P4CONFIG is set, we'll need to load the environment
* from the .p4 file in the directory path.
*/
enviro->Config( GetCwd() );
// Our standard implementation.
// See msgs/p4tagl.cc for l_client setting.
service.Dispatcher( clientDispatch );
service.SetProtocol( P4Tag::v_cmpfile ); // has clientCompareFile #1737
service.SetProtocol( P4Tag::v_client, P4Tag::l_client );
buildInfo = p4api_ident.GetIdent();
}
Client::~Client()
{
CleanupTrans();
delete enviro;
delete ignore;
}
void
Client::Init( Error *e )
{
// Set up address and connect.
errors = 0;
// re-add host and port in protocol message
hostprotoset = 0;
// unicode setup if possible
if( unknownUnicode )
SetupUnicode( e );
if( !e->Test() )
service.SetEndpoint( GetPort().Text(), e );
if( !e->Test() )
Connect( e );
if( !e->Test() )
{
DoHandshake( e ); // no-op if not ssl
if( !e->Test() && unknownUnicode )
{
ClientUserNULL cnull( e );
// discover unicode server status
Run( "discover", &cnull );
// bad command is expected when connecting to
// servers before 2014.2
if( e->CheckId( MsgServer::BadCommand ) )
{
e->Clear();
errors = 0;
}
// on trust errors, ignore them, and ignore the
// unicode detection result
if( e->CheckId( MsgRpc::HostKeyMismatch ) ||
e->CheckId( MsgRpc::HostKeyUnknown ) )
{
e->Clear();
errors = 0;
}
else
{
if( !e->Test() )
LearnUnicode( e );
}
if( e->Test() )
(void) Final( e );
}
// don't bother testing for error since caller will handle
return;
}
e->Set( MsgClient::Connect );
}
void
Client::Run( const char *func, ClientUser *u )
{
// Run the command async, and then wait.
RunTag( func, u );
WaitTag();
}
void
Client::RunTag( const char *func, ClientUser *u )
{
Error e;
// for assembla... job067346 - late protocol set
// we set this late so that an application can SetHost
// after creating the Client object and init.
if( !hostprotoset )
{
hostprotoset = 1;
SetProtocolDynamic( P4Tag::v_host, GetHost() );
SetProtocolDynamic( P4Tag::v_port, GetPort() );
}
// Warning: WaitTag() calls Dispatch() which may call Invoke().
// Fill this tag slot
// Below we garantee it's empty.
tags[ upperTag ] = u;
// Cheesy access to RPC vars, a la OutputStat
// Equally cheesy access to environment
if( u )
{
u->varList = this;
u->enviro = enviro;
if( output_charset )
u->SetOutputCharset( output_charset );
}
if( func && *func == 't' && !strcmp( func, "trust" ) )
{
Loopback( &e );
clientTrust( this, &e );
if( e.Test() && u )
u->Message( &e );
return;
}
if( !pubKeyChecked )
{
CheckKnownHost( &e, GetTrustFile() );
if( e.Test() )
{
if( u )
{
e << "p4 trust";
u->Message( &e );
}
SetError();
Clear();
return;
}
pubKeyChecked = 1;
}
if( programName.Length() )
SetVar( P4Tag::v_prog, programName );
// Formulate up function name.
// Set user/client/os/cwd
// Invoke client's request.
StrBuf s;
s << "user-" << ( func ? func : "help" );
GetEnv();
Invoke( s.Text() );
// Advance upper tag, and ensure the new slot is empty.
int nextTag = ( upperTag + 1 ) % ClientTags;
if( nextTag == lowerTag )
WaitTag( tags[ lowerTag ] );
upperTag = nextTag;
// Until successful dispatch (after init or setting user/passwd) we
// process one command at a time, so that they crypto goes through.
if( !authenticated )
WaitTag();
}
void
Client::WaitTag( ClientUser *u )
{
// While any RunTag() requests are outstanding, Dispatch().
// Dispatch() returns exactly once for each Invoke().
while( lowerTag != upperTag )
{
Dispatch();
authenticated = 1;
// lowerTag is done; signal that
// and bump it. If that was the
// tag we were waiting for, bail.
ClientUser *ui = tags[ lowerTag ];
if( Dropped() && !IoError()->CheckId( MsgRpc::Break ) )
ui->Message( IoError() );
ui->Finished();
lowerTag = ( lowerTag + 1 ) % ClientTags;
if( u == ui )
break;
}
}
int
Client::Final( Error *e )
{
// Dispatch returns when the other end is waiting for another
// request. We tell it to go away with ReleaseFinal.
// Then we disconnect.
ReleaseFinal();
Disconnect();
// Propagate any IO errors
if( !e->Test() )
*e = *IoError();
// Return non-zero if any errors have been detected.
// Note that the server still sends some errors back on
// stdout, which we don't detect.
return e->Test() || GetErrors();
}
void
Client::GetEnv()
{
/*
* Load up into RPC variables:
*
* client - this client's name
* cwd - the current working directory
* host - this client's host name (for host locking)
* language - preferred language for error messages
* os - the name of the OS (for calculating paths)
* user - the user's name
*/
const StrPtr &lang = GetLanguage();
translated->SetVar( P4Tag::v_client, GetClient() );
translated->SetVar( P4Tag::v_cwd, GetCwd() );
SetVar( P4Tag::v_host, GetHost() );
if( lang.Length() ) translated->SetVar( P4Tag::v_language, lang );
SetVar( P4Tag::v_os, GetOs() );
translated->SetVar( P4Tag::v_user, GetUser() );
/*
* unicode - set if all messages are in unicode
*/
if( is_unicode )
{
SetVar( P4Tag::v_unicode );
SetVar( P4Tag::v_charset, content_charset );
}
else // no charset was defined
{
int cs = GuessCharset();
if (cs != 0)
SetVar( P4Tag::v_charset, cs );
}
int i = GetUi()->ProgressIndicator();
if( i )
SetVar( P4Tag::v_progress, i );
}
void
Client::Confirm( const StrPtr *confirm )
{
// pre 99.1 servers need GetEnv(), too, because they
// reestablished DmCaller context each time.
if( protocolServer < 6 )
GetEnv();
CopyVars();
Invoke( confirm->Text() );
}
void
Client::NewHandler()
{
if (translated != this)
{
((TransDict *)translated)->Clear();
}
if (transfname != this && transfname != translated)
{
((TransDict *)transfname)->Clear();
}
}
void
Client::SetArgv( int ac, char * const * av)
{
if (translated != this)
translated->SetArgv(ac, av);
else
Rpc::SetArgv(ac, av);
}
void
Client::VSetVar( const StrPtr &var, const StrPtr &val )
{
if (translated != this)
translated->RemoveVar(var.Text());
// careful about the order here
Rpc::VSetVar(var, val);
}
void
Client::SetProg( const char *prog )
{
programName.Set( prog );
}
void
Client::SetProg( const StrPtr *prog )
{
programName.Set( prog );
}
void
Client::SetVersion( const char *version )
{
SetVar( P4Tag::v_version, version );
}
void
Client::SetVersion( const StrPtr *version )
{
SetVar( P4Tag::v_version, version );
}
StrPtr *
Client::GetProtocol( const StrPtr &var )
{
// NB: result only valid until next GetProtocol call.
if( var == P4Tag::v_server2 || var == P4Tag::v_server )
protocolBuf.Set( protocolServer );
else if( var == P4Tag::v_nocase && protocolNocase )
protocolBuf.Set( protocolNocase );
else if( var == P4Tag::v_security )
protocolBuf.Set( protocolSecurity );
else if( var == P4Tag::v_unicode )
protocolBuf.Set( protocolUnicode );
else return 0;
return &protocolBuf;
}
void
Client::SetupUnicode( Error *e )
{
const char *charsetVal = GetCharset().Text();
if( *charsetVal )
LateUnicodeSetup( charsetVal, e );
}
void
Client::LearnUnicode( Error *e )
{
const char *value = "none";
if( protocolUnicode )
value = "auto";
SetCharset( value );
if( charsetVar.Length() )
enviro->Set( charsetVar.Text(), value, e );
// ignore any errors trying to save the charset
e->Clear();
errors = 0;
LateUnicodeSetup( value, e );
}
void
Client::LateUnicodeSetup( const char *value, Error *e )
{
unknownUnicode = 0;
int cs = CharSetApi::Lookup( value );
if( cs >= 0 )
SetTrans( cs );
else if( e )
e->Set( MsgClient::UnknownCharset ) << value;
}
void
Client::SetEnviroFile( const char *c )
{
enviro->SetEnviroFile( c );
enviro->Reload();
}
const StrPtr *
Client::GetEnviroFile()
{
return enviro->GetEnviroFile();
}