Name | Modified | Size |
---|---|---|
.. | ||
bin | ||
doc | ||
examples | ||
p4api | ||
p4api.net | ||
p4api.net-unit-test | ||
p4bridge | ||
p4bridge-unit-test | ||
p4bridgeStressTest | ||
AssetTarget.txt | 7 months ago | |
LICENSE.txt | 7 months ago | |
p4api.net.vs13.sln | 7 months ago | |
p4api.net.vsmdi | 7 months ago | |
README.txt | 7 months ago | |
README_src.txt | 7 months ago | |
TestSettings.testsettings | 7 months ago | |
Version | 7 months ago |
Change | User | Description | Committed |
---|---|---|---|
30540 | C. Thomas Tyler | Decomissioned project per directive. | 7 months ago |
20730 | Norman Morse | a couple more files from 2016.2 patch 2 | 8 years ago |
20278 | Norman Morse |
final updated for 2016.2 patch 1 release. From internal build |
9 years ago |
20275 | Norman Morse | Update source to match 2016.2 patch 2 release Much thrashing of source during refactor.... Proper caching of asset statuses, reducing fstats issued. Some bug fixes by Liz Lam Cleanup of Pending changes, rework of initialization and play/stop play transitions « |
9 years ago |
19279 | Norman Morse | Update workshop from internal changes. These Changes are the basis of the 2016.2 release ... - Dropped support for Unity 4 - Built in Unity 5 - Fixed assembly misidentifications. - Fixed problem where configuration dialog would pop up between runs « |
9 years ago |
19031 | Norman Morse | 2016.1 patch2 bug fixes from internal build | 9 years ago |
18942 | Norman Morse | 2016.1 Patch 2 changes | 9 years ago |
18882 | Norman Morse | project and solution files for Visual Studio | 9 years ago |
18881 | Norman Morse | Updated documentation in AML format | 9 years ago |
18847 | Norman Morse | API updates from p4api 15.2 | 9 years ago |
18665 | Norman Morse | 16.2 preparation checkin | 9 years ago |
18419 | Norman Morse | Make default AssetTargets point to ../../UnitySample/Assets | 9 years ago |
16485 | Norman Morse |
Asynchronous status requests Update release notes Minor cleanup |
9 years ago |
16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | 9 years ago |