/* * Copyright 2001 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ // P4GuiApp.h : base application class shared by gui apps // #include "stdafx.h" #include "P4GuiApp.h" #include "resource.h" #include "commonres.h" #include "commctrl.h" #include <mapi.h> #include <winver.h> #include "P4AboutDialog.h" #include "StringUtil.h" #include "WindowsVersion.h" #include "Utf8String.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CP4GuiApp BEGIN_MESSAGE_MAP(CP4GuiApp, CWinApp) //{{AFX_MSG_MAP(CP4GuiApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) ON_COMMAND(ID_EMAIL_PERFORCE, OnAppEmail) ON_COMMAND(ID_WWW_PERFORCE_COM, OnAppWebSite) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CP4GuiApp construction CP4GuiApp::CP4GuiApp() { m_pWinVer = 0; m_hInstRes = NULL; } CP4GuiApp::~CP4GuiApp() { m_pszHelpFilePath = NULL; delete m_pWinVer; } ///////////////////////////////////////////////////////////////////////////// // CP4GuiApp initialization BOOL CP4GuiApp::InitInstance() { InitCommonControls(); AfxInitRichEdit2(); GetVersionInfo(); if (m_hInstRes != NULL) AfxSetResourceHandle(m_hInstRes); else { CString msg; msg.Format(_T("Unable to load resource DLL: %s"), m_resDllName); AfxMessageBox(msg, MB_ICONSTOP); return FALSE; } SetRegistryKey(_T("Perforce")); // Make sure we are running on a supported platform if(CheckBadOS()) return FALSE; #if _MFC_VER < 0x0700 // obsolete as of MFC 5 #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #endif // Initialize OLE 2.0 libraries if (!AfxOleInit()) { AfxMessageBox(IDS_AFX_OLE_INIT_FAILED); return FALSE; } m_hBusyCursor= LoadStandardCursor(IDC_WAIT); return TRUE; } int CP4GuiApp::ExitInstance() { if(m_hInstRes) { FreeLibrary(m_hInstRes); m_hInstRes = NULL; } return CWinApp::ExitInstance(); } BOOL CP4GuiApp::IsIdleMessage( MSG* pMsg ) { if (!CWinApp::IsIdleMessage( pMsg ) || pMsg->message == WM_TIMER) return FALSE; else return TRUE; } BOOL CP4GuiApp::CheckBadOS() { // Test for obsolete operating systems: // Win32s, NT3.1 and NT 3.5 are always fatal ASSERT(m_pWinVer); if(m_pWinVer->PlatformId() == VER_PLATFORM_WIN32s || (m_pWinVer->IsNT() && m_pWinVer->MajorVersion() == 3 && m_pWinVer->MinorVersion() < 51)) { AfxMessageBox(IDS_THIS_APPLICATION_REQUIRES_WIN_NT_4_0_OR_WIN9X, MB_ICONSTOP); return TRUE; } #ifdef UNICODE else if(!m_pWinVer->IsNT()) { AfxMessageBox(IDS_THIS_APPLICATION_REQUIRES_WIN_NT, MB_ICONSTOP); return TRUE; } #endif else return FALSE; } void CP4GuiApp::GetVersionInfo() { ASSERT(!m_pWinVer); m_pWinVer = new CWindowsVersion(); if(m_pWinVer->GetUILanguage()) { TCHAR path[_MAX_PATH+1] = _T(""); CString modulePath; modulePath.Empty(); m_resDllName.Format(_T("%s%x.dll"), m_pszAppName, m_pWinVer->GetUILanguage()); ASSERT(m_hInstRes == NULL); // load the resource DLL - look first in ..\resource CString res = CString(_T("..\\resource\\")) + m_resDllName; m_hInstRes = LoadLibrary(res); if(m_hInstRes) m_resDllName = res; else // not in ..\resource, try the current dir { if (GetModuleFileName(GetModuleHandle(NULL), path, sizeof(path)/sizeof(TCHAR)-1)) { int i; modulePath = path; if ((i = modulePath.ReverseFind(_T('.'))) != -1) modulePath = modulePath.Left(i); res.Format(_T("%s%x.dll"), modulePath, m_pWinVer->GetUILanguage()); m_hInstRes = LoadLibrary(res); if(m_hInstRes) m_resDllName = res; } if(!m_hInstRes) // if not in cur dir, try %PATH% m_hInstRes = LoadLibrary(m_resDllName); } m_CHMFileName = m_pszHelpFilePath; m_CHMFileName.Replace(_T(".HLP"), _T(".CHM")); m_pszHelpFilePath = m_CHMFileName; if (m_pWinVer->GetUILanguage() != 0x409) { if(!m_hInstRes) { // failed to load proper language, so try falling back to English // and hope it works with their codepage m_resDllName.Format(_T("%s409.dll"), m_pszAppName); res = CString(_T("..\\resource\\")) + m_resDllName; m_hInstRes = LoadLibrary(res); if(m_hInstRes) m_resDllName = res; else // not in ..\resource - try the current dir { if (!modulePath.IsEmpty()) { res.Format(_T("%s409.dll"), modulePath); m_hInstRes = LoadLibrary(res); if(m_hInstRes) m_resDllName = res; } if(!m_hInstRes) // if not in cur dir, try %PATH% m_hInstRes = LoadLibrary(m_resDllName); } } // build the non-English helpfile path BOOL b = FALSE; if (modulePath.IsEmpty() && GetModuleFileName(GetModuleHandle(NULL), path, sizeof(path)/sizeof(TCHAR)-1)) { int i; modulePath = path; if ((i = modulePath.ReverseFind(_T('.'))) != -1) modulePath = modulePath.Left(i); } if (!modulePath.IsEmpty()) // if we know the module path, try there { m_helpFileName.Format(_T("%s%x.chm"), modulePath, m_pWinVer->GetUILanguage()); // if this file exists, point to it if (GetFileAttributes(m_helpFileName) != -1) { m_pszHelpFilePath = m_helpFileName; b = TRUE; } } if (!b) // if we haven't found it yet, try the current dir { m_helpFileName.Format(_T("%s%x.chm"), m_pszAppName, m_pWinVer->GetUILanguage()); // if this file exists, point to it if (GetFileAttributes(m_helpFileName) != -1) m_pszHelpFilePath = m_helpFileName; } // if still not found, default to English by doing nothing } else { // Can we find the English help file? if (GetFileAttributes(m_pszHelpFilePath) == -1) { // if not, try the cur dir m_helpFileName.Format(_T("%s.chm"), m_pszAppName); // if this file exists, point to it if (GetFileAttributes(m_helpFileName) != -1) m_pszHelpFilePath = m_helpFileName; } } } // Get full path and name of executable TCHAR moduleName[MAX_PATH]; GetModuleFileName(m_hInstance, moduleName, MAX_PATH); // Get version info for executable and language dll GetFileVersionInfo(moduleName, m_appLanguage, m_appVersion, m_appCopyright); GetFileVersionInfo(m_resDllName, m_resLanguage, m_resVersion, m_resCopyright); if (m_appVersion != m_resVersion) { CString txt; txt.Format(_T("The versions of the executable and the resource dll do not match:\n\t%s %s\n\t%s %s\nSerious errors may result if you proceed!"), m_appVersion, moduleName, m_resVersion, m_resDllName); AfxMessageBox(txt, MB_ICONSTOP); } } bool CP4GuiApp::GetFileVersionInfo(LPCTSTR fileName, CString &language, CString &version, CString ©right) { bool bGotIt = false; // Get the size of the version info DWORD verHnd=0; DWORD verSize= GetFileVersionInfoSize(const_cast<LPTSTR>(fileName), &verHnd); if(verSize) { char *verInfo= new char[verSize]; // Get the version info if(::GetFileVersionInfo(const_cast<LPTSTR>(fileName), verHnd, verSize, verInfo)) { // Read the list of languages and code pages. struct LANGANDCODEPAGE { WORD wLanguage; WORD wCodePage; } *lpTranslate; UINT cbTranslate = 0; VerQueryValue((LPVOID)verInfo, _T("\\VarFileInfo\\Translation"), (LPVOID*)&lpTranslate, &cbTranslate); // Read the file description for each language and code page. for(int i=0; !bGotIt && i < int(cbTranslate/sizeof(struct LANGANDCODEPAGE)); i++ ) { if(lpTranslate[i].wLanguage == m_pWinVer->GetUILanguage() && lpTranslate[i].wCodePage == GetACP()) bGotIt = true; // Get the display name for language and code page "i" TCHAR langName[256]; VerLanguageName(lpTranslate[i].wLanguage, langName, sizeof(langName)/sizeof(TCHAR)); language = langName; CString path; path.Format(_T("\\StringFileInfo\\%04x%04x\\"), lpTranslate[i].wLanguage, lpTranslate[i].wCodePage); // Try to Retrieve file description for language and code page "i". LPVOID item; UINT itemLength; if(VerQueryValue((LPVOID)verInfo, (LPTSTR)(LPCTSTR)(path + _T("FileVersion")), &item, &itemLength)) { version = (LPCTSTR)item; } // Try to Retrieve copyright for language and code page "i". if(VerQueryValue((LPVOID)verInfo, (LPTSTR)(LPCTSTR)(path + _T("LegalCopyright")), &item, &itemLength)) { copyright = (LPCTSTR)item; } } delete [] verInfo; } } // if verSize if(version.IsEmpty()) version = LoadStringResource(IDS_MISSINGVERSIONERROR); return bGotIt; } ///////////////////////////////////////////////////////////////////////////// // standard help menu stuff void CP4GuiApp::OnAppAbout() { CP4AboutDialog aboutDlg(m_pMainWnd); aboutDlg.DoModal(); } void CP4GuiApp::OnAppEmail() { CString addr = LoadStringResource(IDS_EMAIL_ADDRESS); HWND hwnd = m_pMainWnd ? m_pMainWnd->m_hWnd : NULL; if (32 < (int)ShellExecute( hwnd, _T("open"), _T("mailto:")+addr, NULL, NULL, SW_SHOWNORMAL)) return; // it worked - don't bother with this other stuff HINSTANCE hlibMAPI = NULL; if ((hlibMAPI = LoadLibrary(_T("MAPI32.DLL"))) != NULL) { LPMAPISENDMAIL lpfnMAPISendMail = (LPMAPISENDMAIL)GetProcAddress(hlibMAPI, "MAPISendMail"); if (lpfnMAPISendMail) { // API doc error: LPSTR, not LPTSTR AnsiString addrA(CString(_T("SMTP:")) + addr); CString subject = LoadStringResource(IDS_EMAIL_SUBJECT); AnsiString subjectA(subject); CString sender = LoadStringResource(IDS_EMAIL_SENDER); AnsiString senderA(sender); MapiRecipDesc mrd = { 0, // reserved, must be 0 MAPI_TO, // recip class (char*)(char const *)senderA, // sender name (char*)(char const *)addrA, // recip address 0, // entry ID size NULL // entry ID ptr }; MapiMessage mm = { 0, // reserved, must be 0 (char*)(char const *)subjectA, // msg subject NULL, // msg text NULL, // msg type NULL, // date received NULL, // conversation id 0, // flags NULL, // originator 1, // recip count &mrd, // recipients 0, // file count NULL // files }; // static bExcptHandler = FALSE; // if (!bExcptHandler) // { // bExcptHandler = TRUE; // SetUnhandledExceptionFilter((LPTOP_LEVEL_EXCEPTION_FILTER)topLevelExceptionFilter); // } (lpfnMAPISendMail)(0, (ULONG)(m_pMainWnd->m_hWnd), &mm, MAPI_DIALOG | MAPI_LOGON_UI, 0); } else AfxMessageBox(LoadStringResource(IDS_UNABLE_TO_SEND_MAIL_MESSAGE)); FreeLibrary(hlibMAPI); } else AfxMessageBox(LoadStringResource(IDS_UNABLE_TO_SEND_MAIL_MESSAGE)); } void CP4GuiApp::OnAppWebSite() { CString url = LoadStringResource(IDS_WWW_ADDRESS); HWND hwnd = m_pMainWnd ? m_pMainWnd->m_hWnd : NULL; ShellExecute( hwnd, _T("open"), url, NULL, NULL, SW_SHOWNORMAL); } int CP4GuiApp::DoMessageBox(LPCTSTR lpszPrompt, UINT nType, UINT nIDPrompt) { // All we want out of this override is to set the caption // to append Warning or Error after app name, as appropriate. // This determination is made by inspecting the icon type. // Since CWinApp::DoMessageBox will supply a default icon // type in some cases, that selection mechanism is duplicated // here so we can know what the result will be in advance. // Since CWinApp::DoMessageBox always uses m_pszAppName as // the caption, we simply hijack that here for the duration of // the message box, and hope it doesn't cause any problems. // here is the CWinApp::DoMessageBox icon selection code: // determine icon based on type specified if ((nType & MB_ICONMASK) == 0) { switch (nType & MB_TYPEMASK) { case MB_OK: case MB_OKCANCEL: nType |= MB_ICONEXCLAMATION; break; case MB_YESNO: case MB_YESNOCANCEL: nType |= MB_ICONEXCLAMATION; break; case MB_ABORTRETRYIGNORE: case MB_RETRYCANCEL: // No default icon for these types, since they are rarely used. // The caller should specify the icon. break; } } // here is our caption selection code: int nIDCaption = 0; switch(nType & MB_ICONMASK) { case MB_ICONEXCLAMATION: nIDCaption = IDS_WARNING; break; case MB_ICONSTOP: nIDCaption = IDS_ERROR; break; case MB_ICONINFORMATION: case MB_ICONQUESTION: default: nIDCaption = 0; break; } CString caption = LoadStringResource(AFX_IDS_APP_TITLE); // make sure it isn't empty; that wouldn't look nice if(caption.IsEmpty()) caption = m_pszAppName; if(nIDCaption) caption += _T(" ") + LoadStringResource(nIDCaption); LPCTSTR pszAppName = m_pszAppName; m_pszAppName = caption; int nResult = CWinApp::DoMessageBox(lpszPrompt, nType, nIDPrompt); m_pszAppName = pszAppName; return nResult; } void CP4GuiApp::ParseCommandLineArgs() { // Get call ParseArg for each argument // except the first. m_programName = __targv[0]; for(int i = 1; i < __argc; i++) { ParseArg(__targv[i]); } } void CP4GuiApp::ParseArg(LPCTSTR pArg) { TRACE(pArg); TRACE(_T("\n")); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/common/P4GuiApp.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |