// DoubleClickPage.cpp : implementation file // #include "stdafx.h" #include "p4win.h" #include "DoubleClickPage.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDoubleClickPage dialog IMPLEMENT_DYNCREATE(CDoubleClickPage, CPropertyPage) CDoubleClickPage::CDoubleClickPage() : CPropertyPage(CDoubleClickPage::IDD) { //{{AFX_DATA_INIT(CDoubleClickPage) m_DblClick = -1; //}}AFX_DATA_INIT m_Inited = FALSE; } CDoubleClickPage::~CDoubleClickPage() { } void CDoubleClickPage::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDoubleClickPage) DDX_Radio(pDX, IDC_DBLCLK_DEFAULT, m_DblClick); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDoubleClickPage, CDialog) //{{AFX_MSG_MAP(CDoubleClickPage) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDoubleClickPage message handlers BOOL CDoubleClickPage::OnInitDialog() { CPropertyPage::OnInitDialog(); // Init all data members from the registry m_DblClick = GET_P4REGPTR()->GetDoubleClickOption(); UpdateData(FALSE); m_Inited = TRUE; return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDoubleClickPage::OnOK() { if (!m_Inited) return; // This bit of silliness is required to ensure all the // fields provide their data to the UpdateData() routine GotoDlgCtrl(GetParent()->GetDlgItem(IDC_APPLY)); int errors=0; if(UpdateData(TRUE)) { if( m_DblClick != GET_P4REGPTR()->GetDoubleClickOption() ) if(!GET_P4REGPTR()->SetDoubleClickOption(m_DblClick)) errors++; if(errors) AfxMessageBox(IDS_BAD_REGISTRY, MB_ICONSTOP); } }
# | Change | User | Description | Committed | |
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#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/OptionsDlg/DoubleClickPage.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |