// // Copyright 1997 Nicholas J. Irias. All rights reserved. // // // HistoryPage.cpp : implementation file // #include "stdafx.h" #include "p4win.h" #include "HistoryPage.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CHistoryPage property page IMPLEMENT_DYNCREATE(CHistoryPage, CPropertyPage) CHistoryPage::CHistoryPage() : CPropertyPage(CHistoryPage::IDD) { //{{AFX_DATA_INIT(CHistoryPage) m_HistCount = 0; //}}AFX_DATA_INIT m_Inited = FALSE; } CHistoryPage::~CHistoryPage() { } void CHistoryPage::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CHistoryPage) DDX_Control(pDX, IDC_FETCHALLHIST_RAD, m_HistCountRadio); DDX_Text(pDX, IDC_HISTCOUNT, m_HistCount); DDV_MinMaxInt(pDX, m_HistCount, 0, 1000000); DDX_Control(pDX, IDC_ENABLE_REVHIST_SHOW_INTEGS, m_EnableRevHistShowIntegs); DDX_Control(pDX, IDC_USE_SHORT_REVHIST_DESC, m_UseShortRevHistDesc); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CHistoryPage, CPropertyPage) //{{AFX_MSG_MAP(CHistoryPage) //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_FETCHALLHIST_RAD, OnFetchRadio) ON_BN_CLICKED(IDC_FETCHXHIST_RAD, OnFetchRadio) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHistoryPage message handlers BOOL CHistoryPage::OnInitDialog() { CPropertyPage::OnInitDialog(); CString str; // Init all data members from the registry m_HistCount = GET_P4REGPTR()->GetFetchHistCount(); m_HistCountRadio.SetCheck(GET_P4REGPTR()->GetFetchAllHist()); if(!GET_P4REGPTR()->GetFetchAllHist()) { CButton otherButton; otherButton.Attach(GetDlgItem(IDC_FETCHXHIST_RAD)->m_hWnd); otherButton.SetCheck(1); otherButton.Detach(); } // Enable/disable fetch record count per radio button OnFetchRadio(); m_EnableRevHistShowIntegs.SetCheck(GET_P4REGPTR()->GetEnableRevHistShowIntegs()); m_UseShortRevHistDesc.SetCheck(GET_P4REGPTR()->GetUseShortRevHistDesc()); // Update input fields UpdateData(FALSE); m_Inited = TRUE; return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CHistoryPage::OnFetchRadio() { CWnd *pwnd=GetDlgItem(IDC_HISTCOUNT); if(m_HistCountRadio.GetCheck()==0) pwnd->EnableWindow(TRUE); else pwnd->EnableWindow(FALSE); } void CHistoryPage::OnOK() { if (!m_Inited) return; // This bit of silliness is required to ensure all the // fields provide their data to the UpdateData() routine GotoDlgCtrl(GetParent()->GetDlgItem(IDC_APPLY)); m_ErrorCount=0; Error e; if( UpdateData( TRUE ) ) { BOOL allState=TRUE; if(m_HistCountRadio.GetCheck() == 0) allState=FALSE; if( allState != GET_P4REGPTR()->GetFetchAllHist() ) if(!GET_P4REGPTR()->SetFetchAllHist( allState) ) m_ErrorCount++; if ((m_HistCount != GET_P4REGPTR()->GetFetchHistCount()) || (!m_HistCount && !allState)) { if (!m_HistCount && !allState) m_HistCount = 1; if(!GET_P4REGPTR()->SetFetchHistCount(m_HistCount)) m_ErrorCount++; } BOOL enableRevHistShowIntegs = TRUE; if( m_EnableRevHistShowIntegs.GetCheck() == 0 ) enableRevHistShowIntegs = FALSE; if( enableRevHistShowIntegs != GET_P4REGPTR()->GetEnableRevHistShowIntegs( ) ) if(!GET_P4REGPTR()->SetEnableRevHistShowIntegs( enableRevHistShowIntegs ) ) m_ErrorCount++; BOOL useShortRevHistDesc = TRUE; if( m_UseShortRevHistDesc.GetCheck() == 0 ) useShortRevHistDesc = FALSE; if( useShortRevHistDesc != GET_P4REGPTR()->GetUseShortRevHistDesc( ) ) if(!GET_P4REGPTR()->SetUseShortRevHistDesc( useShortRevHistDesc ) ) m_ErrorCount++; if(m_ErrorCount) AfxMessageBox(IDS_BAD_REGISTRY, MB_ICONSTOP); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/OptionsDlg/HistoryPage.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |