P4Win409.vcxproj #1

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="All|Win32">
      <Configuration>All</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{CF4BDD1A-C381-5F38-E7CE-7AD0B5322BE0}</ProjectGuid>
    <SccProjectName>
    </SccProjectName>
    <SccAuxPath />
    <SccLocalPath>
    </SccLocalPath>
    <SccProvider>
    </SccProvider>
    <Keyword>MFCProj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='All|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='All|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='All|Win32'">.\All\</IntDir>
    <IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='All|Win32'">true</IgnoreImportLibrary>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='All|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='All|Win32'">$(SolutionDir)\Unicode_Release\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='All|Win32'">
    <ClCompile>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeaderOutputFile>.\All/P4Win409.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\All/</AssemblerListingLocation>
      <ObjectFileName>.\All/</ObjectFileName>
      <ProgramDataBaseFileName>.\All/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
    </ClCompile>
    <Link>
      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
      <OutputFile>$(SolutionDir)\Unicode_Release\P4Win409.dll</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <ModuleDefinitionFile>.\P4Win409.def</ModuleDefinitionFile>
      <SubSystem>Windows</SubSystem>
      <NoEntryPoint>true</NoEntryPoint>
      <ImportLibrary>.\All/P4Win409.lib</ImportLibrary>
    </Link>
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\All/P4Win409.tlb</TypeLibraryName>
    </Midl>
    <ResourceCompile>
      <PreprocessorDefinitions>_AFXDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="P4Win409.def" />
    <None Include="..\res\bitmap1.bmp" />
    <None Include="..\res\Document.ico" />
    <None Include="..\res\GetAdobeReader.bmp" />
    <None Include="..\res\P4diff.ico" />
    <None Include="..\res\p4win.bmp" />
    <None Include="..\res\P4win.ico" />
    <None Include="..\res\p4win256.bmp" />
    <None Include="res\P4Win409.rc2" />
    <None Include="..\res\P4winSM.ico" />
    <None Include="..\res\Toolbar32.bmp" />
    <None Include="..\res\Toolbar4.bmp" />
    <None Include="..\res\ToolBarDis.bmp" />
    <None Include="..\res\UpDownArrows.bmp" />
    <None Include="..\res\ViewIcons32.bmp" />
    <None Include="..\res\ViewIcons4.bmp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="P4Win409.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\resource.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
# Change User Description Committed
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/P4Win409/P4Win409.vcxproj
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.