// // Copyright 2001 Perforce Software. All rights reserved. // // // Cmd_Where.cpp #include "stdafx.h" #include "p4win.h" #include "Cmd_Where.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif IMPLEMENT_DYNCREATE(CCmd_Where, CP4Command) CCmd_Where::CCmd_Where(CGuiClient *client) : CP4Command(client) { m_ReplyMsg= WM_P4WHERE; m_TaskName= _T("Where"); } BOOL CCmd_Where::Run( CString &filespec ) { ClearArgs(); AddArg(_T("where")); AddArg(filespec); return CP4Command::Run(); } BOOL CCmd_Where::Run( CStringList *filelist ) { ASSERT_KINDOF( CStringList, filelist ); ASSERT( filelist->GetCount() ); ClearArgs(); m_BaseArgs= AddArg(_T("where")); m_posStrListIn= filelist->GetHeadPosition(); m_pStrListIn= filelist; // Put the first few files into the arg list NextListArgs(); return CP4Command::Run(); } void CCmd_Where::OnOutputInfo(char level, LPCTSTR data, LPCTSTR msg) { int i; CString str = data; if ((i = str.Find(_T(" //"))) != -1) { m_Depot.AddTail(str.Left(i)); str = str.Mid(i+1); if ((i = str.Find(_T(":\\"))) != -1) { i -= 2; m_Client.AddTail(str.Left(i)); m_Local.AddTail(str.Mid(i+1)); } else if (((i = str.Find(_T(":/"))) != -1) && (str.GetAt(i-2) <= _T(' '))) { i -= 2; m_Client.AddTail(str.Left(i)); CString local = str.Mid(i+1); local.Replace(_T('/'), _T('\\')); m_Local.AddTail(local); } else { m_Client.AddTail(_T("{Unknown}")); m_Local.AddTail(_T("{Unknown}")); } } else m_Depot.AddTail(_T("{Unknown}")); } BOOL CCmd_Where::HandledCmdSpecificError(LPCTSTR errBuf, LPCTSTR errMsg ) { if ( StrStr(errBuf, _T(" - file(s) not in client view")) ) { return TRUE ; } return ( FALSE ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/gui/p4api/Cmd_Where.cpp | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |