#if Unity_4_0 using UnityEditor; using UnityEngine; using System.Collections; public class PackageIcons { // This code is only used to package icons into an asset to be included in the distribution // It only runs under unity 4.X, Tha AssetBundle code has changed under unity 5.X // We build p4connect in Unity 4.X so it is portable to either 4.X or 5.X [MenuItem("Assets/PackageIcons")] static void DoPackageIcons() { // Build the resource file from the active selection. string [] assetNames = new string[Selection.objects.Length]; for (int i = 0; i < Selection.objects.Length; ++i) { assetNames[i] = System.IO.Path.GetFileName(Selection.objects[i].name); } BuildPipeline.BuildAssetBundleExplicitAssetNames(Selection.objects, assetNames, "Assets/P4Connect/Editor/Icons.pack", BuildAssetBundleOptions.UncompressedAssetBundle); } } #endif
# | Change | User | Description | Committed | |
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#1 | 22026 | prizkall |
Populate -o //guest/perforce_software/p4connect/... //guest/prizkall/p4connect/.... |
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//guest/perforce_software/p4connect/dev/shelves/src/Assets/P4Connect/Editor/PackageIcons.cs | |||||
#1 | 17331 | Norman Morse | Dev branch for Shelves | ||
//guest/perforce_software/p4connect/main/src/Assets/P4Connect/Editor/PackageIcons.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/Assets/P4Connect/Editor/PackageIcons.cs | |||||
#3 | 14232 | Norman Morse | GA.8 release | ||
#2 | 13596 | Norman Morse |
GA.3 fixes Update release notes. Fix config dialog initialization, update version Disable warnings for PackageIcons.cs, Fix crash in GetLockState() call |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |