# | Change | User | Description | Committed | |
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#15 | 8470 | Sam Stafford | Fresh build. | ||
#14 | 8466 | Sam Stafford | Fix default settings to work better in our modern widescreen world. | ||
#13 | 8465 | Sam Stafford | Finally building for Windows 7, by popular demand. | ||
#12 | 5384 | Sam Stafford |
Increase maximum allowable creature speed, fix a couple of bugs (some of them balance-related) with the alternate ecology ruleset. |
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#11 | 5366 | Sam Stafford |
A bit of infrastructure tidying and a minor performance enhancement - the genome is now not saved when running in "demo mode" in Windows, which eliminates that little pause when you close the Windows display dialog after modifying Genesaver settings. |
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#10 | 5338 | Sam Stafford | Latest Genesaver build. | ||
#9 | 5090 | Sam Stafford | Option to draw a grid on the background (they appear in both world and chase view), set by the "gridlines" option in the settings file. | ||
#8 | 4426 | Sam Stafford |
Seed randomizer at start of each run with current time. This prevents determinism (I noticed that if I turned off gene banking, I'd still get the same swarm of critters each time, because the simulation was using the same seed each time... oops). |
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#7 | 4425 | Sam Stafford |
Fixed bug with graph - graph lines would stop updating if that population hit zero, and be permanently offset as a result. The line will now happily continue along if a given color population goes extinct. |
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#6 | 3356 | Sam Stafford |
Calculate display width/height ratio, if possible, and set default zoom level to prevent distortion. (Windows only, thus far.) |
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#5 | 3355 | Sam Stafford | Zoom in during preview mode so that creatures are more than one pixel wide. | ||
#4 | 3354 | Sam Stafford |
Code refactoring - split "main" functions into main.cpp (non-Windows) and winmain.cpp (Windows), with all shared code going in util.cpp. No functional changes. |
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#3 | 3351 | Sam Stafford | Fixed a typo in change 3347 (increase odds of color mutation). | ||
#2 | 3350 | Sam Stafford | Latest Genesaver build. | ||
#1 | 3052 | Sam Stafford |
Add Genesaver to the Public Depot. It's not in any way Perforce-related, but it does share a bit of code with Jamgraph, and it feels strange to have an open-source project that's not in the PD. |