/******************************************************************************* Copyright (c) 2001-2009, Perforce Software, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PERFORCE SOFTWARE, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ /*===================================================================\ | Name : P4ClientApiPriv.h | | Author : Michael Bishop <mbishop@perforce.com> | | Description: Objective-C wrapper for the Perforce API. The private * methods to handle raw server output. \===================================================================*/ #import <Foundation/Foundation.h> #import "clientapi.h" @class P4ClientApi; @protocol P4ClientApiCommandDelegate; class ClientUserWrapper : public ClientUser { public: ClientUserWrapper(P4ClientApi *, id<P4ClientApiCommandDelegate> delegate); virtual ~ClientUserWrapper(); void HandleError( Error * error ); void InputData( StrBuf*, Error* ); void OutputInfo( char level, const char *data ); void OutputBinary( const char *data, int length ); void OutputText( const char *data, int length ); void OutputStat( StrDict *varList ); void Prompt( const StrPtr&, StrBuf&, int, Error* ); void Finished(); private: NSThread * callbackThread() const; P4ClientApi * mApi; id<P4ClientApiCommandDelegate> mDelegate; void inspectDelegateMethods(); // booleans to cache the existence of the delegate methods bool mHasHandleError; bool mHasOutputInfo; bool mHasOutputBinary; bool mHasOutputText; bool mHasOutputStat; bool mHasFinished; bool mHasInputText; bool mDelegateIsAnNSObject; }; // Utility methods to convert Perforce objects to Cocoa objects NSString * StringFromUtf8Bytes( const char * bytes, int length ); NSString * StringFromUtf8StrPtr( const StrPtr * str ); NSString * StringFromUtf8CString( const char * str ); NSDictionary * DictionaryFromStrDict( StrDict * strDict ); NSError * NSErrorFromError( Error * error );
# | Change | User | Description | Committed | |
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#3 | 9475 | tjuricek |
Set up the positive workflow for AddPerforceController to get a login token. This required adding another couple of methods to provide input to the p4api (which were surprisingly absent from the earlier system). |
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#2 | 9249 | tjuricek |
Added test p4d setup, and reorganized some core code. I've decided to not use InterfaceBuilder in this project, because I don't like that the .xib files are not very easy to merge, and the object lifetimes are a bit more difficult to trace. The DocHubController will operate as the app delegate, and will create views manually. Using the gradle toolchain to setup p4d. To use, execute: ./gradlew startPerforce ./gradlew initPerforce # only needed the first time This creates the p4d that uses build/perforce/work |
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#1 | 9229 | tjuricek |
Basic project code for a prototype Assumes p4api library is available at /usr/local/p4api |