#pragma once /******************************************************************************* Copyright (c) 2010, Perforce Software, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PERFORCE SOFTWARE, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ /******************************************************************************* * Name : P4BridgeServer.h * * Author : dbb * * Description : P4BridgeServer * ******************************************************************************/ #include "P4BridgeClient.h" #include "ClientManager.h" #include "ConnectionManager.h" /******************************************************************************* * * This is the function prototypes for the call backs used to log status, * error conditions, debugging messages, and the like to the client. It is * up to the client to log the strings into a file if desired. * ******************************************************************************/ typedef int _stdcall LogCallbackFn(int, const char*, int, const char*); // Number returned by GetProtocol() if the server supports login, logout, etc. #define SERVER_SECURITY_PROTOCOL 18 // Minimum server level supporting extended submit options #define SERVER_EXTENDED_SUBMIT 22 /******************************************************************************* * * P4BridgeClient * * Class used to wrap the ClientApi in the p4api. It provides the capability to * connect to a P4 Server and execute commands. It initializes two * connections, one each for tagged/untagged output. * ******************************************************************************/ class P4BridgeServer : public p4base { public: // logging support static int LogMessage(int log_level, const char * file, int line, const char * message, ...); ILockable Locker; protected: // Cannot create without initialization P4BridgeServer(void); // Get the protocol information from the server int GetServerProtocols(P4ClientError **err); // UI support // Internal exception handler to handle platform exceptions i.e. Null // pointer access int HandleException(unsigned int c, struct _EXCEPTION_POINTERS *e); static int sHandleException(unsigned int c, struct _EXCEPTION_POINTERS *e); // Call back function used to send text results back to the client // // The function prototype is: // // void TextCallbackFn(const char*); // // The first parameter is the text data. Multiple callbacks might be made // a single command and the text should be concatenated to obtain // the entire results. TextCallbackFn* pTextResultsCallbackFn; // Call back function used to send informational messages back // to the client. This is generally the output from a command // when not using tagged protocol. // // The function prototype is: // // void void IntTextCallbackFn(int, const char*); // // The first parameter is the message level. Generally, a message of a // higher level is a sub field of the preceding lower level message, // i.e a level zero message may be followed by one or more level one // messages containing details about the output. This is an older way // of grouping output into logical objects that is superseded by // tagged output. // The second parameter is the information IntIntIntTextCallbackFn* pInfoResultsCallbackFn; // Callback function used to send tagged output to the client. Tagged or // data is sent from the api as one or more StrDict objects representing // one or more data objects. Each dictionary represents one data objects. // I.e. for a list of file stats, each dictionary object will represent the // data for one file. The data is stored as Key:Value pairs, i.e // Filename:"MyCode.cpp" // // The function prototype is: // // void IntTextTextCallbackFn(int, const char*, const char*); // // The first parameter is an object ID, a given command can return // multiple objects. ID's will start at 0 and increment for each // successive object. // The second parameter is the text 'key' // The third parameter is the text value // // The client will receive the call back multiple times, once for each // Key:Value pair in all of the dictionaries. For m data objects each // with n Key:Value pairs, the client will receive m * n call backs. The // object id can be used to group the data with there correct objects. // IntTextTextCallbackFn* pTaggedOutputCallbackFn; // Call back function used to send error messages back to the client // // The function prototype is: // // void IntTextCallbackFn( int, const char* ); // // The first parameter is the error level, i.e Error or Warning // The second parameter is the error message IntIntIntTextCallbackFn* pErrorCallbackFn; // Call back function used to send text results back to the client // // The function prototype is: // // void BinaryCallbackFn(const void *, int); // // The first parameter is the binary data. Multiple callbacks might be made // a single command and the results should be concatenated to obtain // the entire results. // The second parameter is the size of the data in bytes. BinaryCallbackFn* pBinaryResultsCallbackFn; PromptCallbackFn * pPromptCallbackFn; ResolveCallbackFn * pResolveCallbackFn; ResolveACallbackFn * pResolveACallbackFn; int Resolve_int( int cmdId, P4ClientMerge *merger); int Resolve_int( int cmdId, P4ClientResolve *resolver, int preview, Error *e); // Save the error from an exception to be reported in the exception handler block // to prevent possible recursion if it happens when reporting an error. StrBuf * ExceptionError; public: // Create a server object and connect to the server P4BridgeServer( const char *server, const char *user, const char *pass, const char *ws_client ); // Finalize the connection to the server and release resources virtual ~P4BridgeServer(void); // Type for p4base virtual int Type(void) { return tP4BridgeServer; } // Get a pointer to the ui, assigning one to this command if one is not already assigned P4BridgeClient * get_ui( int cmdId ); // Get a pointer to the ui. P4BridgeClient * find_ui( int cmdId ); ConnectionManager* GetConnectionManager(void) { return ConMgr;} // server connection handling int connected( P4ClientError **err ); int connected_int( P4ClientError **err ); int connect_and_trust( P4ClientError **err, char* trust_flag, char* fingerprint ); int connect_and_trust_int(P4ClientError **err, char* trust_flag, char* fingerprint ); int close_connection( ); int disconnect( void ); // Does the server support Unicode for meta data? int unicodeServer( ); // The APIlevel the connected sever supports int APILevel(); // Does the connected sever require login? int UseLogin(); //Does the connected sever support extended submit options (2006.2 higher)? int SupportsExtSubmit(); // If the server supports Unicode, set the character set used to // communicate with the server char * set_charset(const char* c, const char * filec = NULL ); // Get/Set the working directory void set_cwd( const char* newCwd ); const StrPtr &get_cwd( void ); void Run_int(P4Connection* client, const char *cmd, P4BridgeClient* ui); // The 800 pound gorilla in the room, execute a command int run_command( const char *cmd, int cmdId, int tagged, char **args, int argc ); //int run_commandW( const WCHAR *cmd, int tagged, WCHAR **args, int argc ); int resolve( const char *file, int tagged ); // Set the connection data used void set_connection(const char* newPort, const char* newUser, const char* newPassword, const char* newClient); void set_client( const char* newVal ); void set_user( const char* newVal ); void set_port( const char* newVal ); void set_password( const char* newVal ); void set_programName( const char* newVal ); void set_programVer( const char* newVal ); // Get the connection data used const StrPtr* get_client(); const StrPtr* get_user(); const StrPtr* get_port(); const StrPtr* get_password(); const StrPtr* get_charset( ); const char* get_programName(); const char* get_programVer(); char* get_config( ); static char* get_config( const char* cwd ); static char* Get( const char *var ); static void Set( const char *var, const char *value ); static void SetLogCallFn( LogCallbackFn *log_fn) { pLogFn = log_fn; } // Save the callbacks so they can be reset in the client ui after a reconnect //IntTextTextCallbackFn* pTaggedOutputCallbackFn; //IntIntIntTextCallbackFn* pErrorCallbackFn; //IntIntTextCallbackFn* pInfoResultsCallbackFn; //TextCallbackFn* pTextResultsCallbackFn; //BinaryCallbackFn* pBinaryResultsCallbackFn; //PromptCallbackFn* pPromptCallbackFn; //ResolveCallbackFn* pResolveCallbackFn; //ResolveACallbackFn* pResolveACallbackFn; TCHAR* pProgramName; TCHAR* pProgramVer; void cancel_command(int cmdId); void ReleaseConnection(int cmdId, P4UINT64 releaseTime); int FreeConnections(P4UINT64 currentTime); // UI support // If the P4 Server is Unicode enabled, the output will be in // UTF-8 or UTF-16 based on the char set specified by the client int isUnicode; // If the P4 Server is Unicode enabled, the output will be in // UTF-8 or UTF-16 based on the char set specified by the client void UseUnicode(int val) { isUnicode = val; } // Put the calls to the callback in Structured Exception Handlers to catch // any problems in the call like bad function pointers. void CallTextResultsCallbackFn( int cmdId, const char *data) ; void CallInfoResultsCallbackFn( int cmdId, int msgId, char level, const char *data ); void CallTaggedOutputCallbackFn( int cmdId, int objId, const char *pKey, const char * pVal ); void CallErrorCallbackFn( int cmdId, int severity, int errorId, const char * errMsg ); void CallBinaryResultsCallbackFn( int cmdId, void * data, int length ); // Set the call back function to receive the tagged output void SetTaggedOutputCallbackFn(IntTextTextCallbackFn* pNew); // Set the call back function to receive the error output void SetErrorCallbackFn(IntIntIntTextCallbackFn* pNew); void Prompt( int cmdId, const StrPtr &msg, StrBuf &rsp, int noEcho, Error *e ); void SetPromptCallbackFn( PromptCallbackFn * pNew); // Set the call back function to receive the information output void SetInfoResultsCallbackFn(IntIntIntTextCallbackFn* pNew); // Set the call back function to receive the text output void SetTextResultsCallbackFn(TextCallbackFn* pNew); // Set the call back function to receive the binary output void SetBinaryResultsCallbackFn(BinaryCallbackFn* pNew); // Callbacks for handling interactive resolve int Resolve( int cmdId, ClientMerge *m, Error *e ); int Resolve( int cmdId, ClientResolveA *r, int preview, Error *e ); void SetResolveCallbackFn(ResolveCallbackFn * pNew); void SetResolveACallbackFn(ResolveACallbackFn * pNew); static int IsIgnored( const StrPtr &path ); static char* GetTicketFile( ); static char* GetTicket( char* port, char* user ); ConnectionManager* ConMgr; protected: static int IsIgnored_Int( const StrPtr &path ); char* get_config_Int( ); static char* get_config_Int( const char* cwd ); static char* Get_Int( const char *var ); static void Set_Int( const char *var, const char *value ); // This is where the pointer to the log callback is stored if set by the user. static LogCallbackFn * pLogFn; // Does the connected sever support Unicode? //int isUnicode; // The APIlevel the connected sever supports int apiLevel; // Does the connected sever require login? int useLogin; //Does the connected sever support extended submit options (2006.2 higher)? int supportsExtSubmit; int connecting; int disposed; }; /******************************************************************************* * * Macros for logging * ******************************************************************************/ #define LOG_FATAL(msg) P4BridgeServer::LogMessage(0, __FILE__ , __LINE__, msg) #define LOG_ERROR(msg) P4BridgeServer::LogMessage(1, __FILE__ , __LINE__, msg) #define LOG_WARNING(msg) P4BridgeServer::LogMessage(2, __FILE__ , __LINE__, msg) #define LOG_INFO(msg) P4BridgeServer::LogMessage(3, __FILE__ , __LINE__, msg) #define LOG_DEBUG(lvl,msg) P4BridgeServer::LogMessage(lvl, __FILE__ , __LINE__, msg) #define LOG_FATAL1(msg, a1) P4BridgeServer::LogMessage(0, __FILE__ , __LINE__, msg, a1) #define LOG_ERROR1(msg, a1) P4BridgeServer::LogMessage(1, __FILE__ , __LINE__, msg, a1) #define LOG_WARNING1(msg, a1) P4BridgeServer::LogMessage(2, __FILE__ , __LINE__, msg, a1) #define LOG_INFO1(msg, a1) P4BridgeServer::LogMessage(3, __FILE__ , __LINE__, msg, a1) #define LOG_DEBUG1(lvl,msg, a1) P4BridgeServer::LogMessage(lvl, __FILE__ , __LINE__, msg, a1) #define LOG_FATAL2(msg, a1, a2) P4BridgeServer::LogMessage(0, __FILE__ , __LINE__, msg, a1, a2) #define LOG_ERROR2(msg, a1, a2) P4BridgeServer::LogMessage(1, __FILE__ , __LINE__, msg, a1, a2) #define LOG_WARNING2(msg, a1, a2) P4BridgeServer::LogMessage(2, __FILE__ , __LINE__, msg, a1, a2) #define LOG_INFO2(msg, a1, a2) P4BridgeServer::LogMessage(3, __FILE__ , __LINE__, msg, a1, a2) #define LOG_DEBUG2(lvl,msg, a1, a2) P4BridgeServer::LogMessage(lvl, __FILE__ , __LINE__, msg, a1, a2) #define LOG_FATAL3(msg, a1, a2, a3) P4BridgeServer::LogMessage(0, __FILE__ , __LINE__, msg, a1, a2, a3) #define LOG_ERROR3(msg, a1, a2, a3) P4BridgeServer::LogMessage(1, __FILE__ , __LINE__, msg, a1, a2, a3) #define LOG_WARNING3(msg, a1, a2, a3) P4BridgeServer::LogMessage(2, __FILE__ , __LINE__, msg, a1, a2, a3) #define LOG_INFO3(msg, a1, a2, a3) P4BridgeServer::LogMessage(3, __FILE__ , __LINE__, msg, a1, a2, a3) #define LOG_DEBUG3(lvl,msg, a1, a2, a3) P4BridgeServer::LogMessage(lvl, __FILE__ , __LINE__, msg, a1, a2, a3)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 13953 | zynthar |
Populate -o //guest/perforce_software/p4connect/... //guest/zynthar/dev/p4connect/.... |
||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge/P4BridgeServer.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |