using UnityEditor; using UnityEngine; using Perforce.P4; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace P4Connect { public class OpenedConnection { public PerforceConnection Connection { get { return _Connection; } } // Give read-only access to the server we're connected to public Server P4Server { get { return _Connection.P4Server; } } // Give read-only access to the current depot public Repository P4Depot { get { return _Connection.P4Depot; } } // Give read-only access to the current connection public Connection P4Connection { get { return _Connection.P4Depot.Connection; } } // Give read-only access to the current client public Client P4Client { get { return _Connection.P4Depot.Connection.Client; } } PerforceConnection _Connection; public OpenedConnection(PerforceConnection aOpenedConnection) { _Connection = aOpenedConnection; // ChangeManager.GetInstance.Refresh(-1); } } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 13953 | zynthar |
Populate -o //guest/perforce_software/p4connect/... //guest/zynthar/dev/p4connect/.... |
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//guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.OpenedConnection.cs | |||||
#2 | 12512 | Norman Morse | Integrate from Dev branch, preparing for Beta3 release | ||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |