P4Web.sln #1

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "P4Web", "P4Web.vcxproj", "{7B2BF074-7D3A-4CE4-8B62-8F6A73899DED}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{7B2BF074-7D3A-4CE4-8B62-8F6A73899DED}.Debug|Win32.ActiveCfg = Debug|Win32
		{7B2BF074-7D3A-4CE4-8B62-8F6A73899DED}.Release|Win32.ActiveCfg = Release|Win32
		{7B2BF074-7D3A-4CE4-8B62-8F6A73899DED}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal
# Change User Description Committed
#1 12234 Matt Attaway Rejigger P4Web project in preparation for official sunsetting

The bin directory contains the last official builds of P4Web from the
Perforce download site. P4Web is soon to be completely sunsetted; these
builds are here for folks who don't want to build their own.

To better handle the archived builds the source code has been moved into
a separate src directory.
//guest/perforce_software/p4web/P4Web.sln
#1 8914 Matt Attaway Initial add of the P4Web source code