10 years agoJan Van Uytven created job000165 for P4Connect doesn't allow you to specify a server in Unity 5, it's always "Invalid Server URI". | ||
1 comment | ||
10 years agoJan Van Uytven modified job000134 for | ||
10 years agoJan Van Uytven modified job000136 for Directories are displayed when not allowed by the view. They should be hidden. (Note: enhancement request, not a bug) | ||
10 years agoJan Van Uytven modified job000136 for Directories are displayed when not allowed by the view. | ||
10 years agoJan Van Uytven created job000137 for When compiled on OS X, the p4web binary will mysteriously abort when run. This does not happen on other platforms. | ||
10 years agoJan Van Uytven created job000136 for Directories are displayed, even when forbidden by protections | ||
10 years agoJan Van Uytven created job000131 for Renaming an asset under Perforce control results in an error message: This doesn't seem to be just limited to FBX files, I'm seeing this problem crop... up around many different types of assets. As a quick repro, try this: 1. Add a texture to Perforce, and submit. 2. Rename the texture. It immediately complains: P4Connect - Error The following files could not be checked out: Assets/Textures/<texture_name>.jpg Assets/Textures/<texture_name>.jpg.meta « | ||
10 years agoJan Van Uytven created job000130 for | ||
10 years agoJan Van Uytven modified job000128 for P4Connect seems to always have trouble checking out the project files. It seems to happen whenever the structure of the project changes (files are ad...ded, deleted or moved). P4Connect - The following files could not be checked out: /Users/juytven/Unity/Stealth/Assembly-CSharp.csproj /Users/juytven/Unity/Stealth/Assembly-CSharp-vs.csproj Further examination shows that the files are never added as part of the initial submit. They had to be added manually. Also a lot of shader files (created from rendering the scene) are also never added. UnityEngine.Debug:LogWarning(Object) P4Connect.Utils:CheckForMissingFilesAndWarn(IList`1, IList`1, String) P4Connect.Operations:Checkout(PerforceConnection, List`1, List`1) P4Connect.FileListOperation:Run(PerforceConnection) P4Connect.FileListOperations:Run(PerforceConnection) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) P4Connect.Engine:CheckoutAssets(String[]) P4Connect.AssetBridge:CheckoutProjectFiles(Boolean, Boolean) P4Connect.AssetBridge:OnProjectWindowChanged() UnityEditor.EditorApplication:Internal_CallProjectWindowHasChanged() « | ||
10 years agoJan Van Uytven modified job000128 for P4Connect seems to always have trouble checking out the project files. It seems to happen whenever the structure of the project changes (files are ad...ded, deleted or moved). P4Connect - The following files could not be checked out: /Users/juytven/Unity/Stealth/Assembly-CSharp.csproj /Users/juytven/Unity/Stealth/Assembly-CSharp-vs.csproj UnityEngine.Debug:LogWarning(Object) P4Connect.Utils:CheckForMissingFilesAndWarn(IList`1, IList`1, String) P4Connect.Operations:Checkout(PerforceConnection, List`1, List`1) P4Connect.FileListOperation:Run(PerforceConnection) P4Connect.FileListOperations:Run(PerforceConnection) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) P4Connect.Engine:CheckoutAssets(String[]) P4Connect.AssetBridge:CheckoutProjectFiles(Boolean, Boolean) P4Connect.AssetBridge:OnProjectWindowChanged() UnityEditor.EditorApplication:Internal_CallProjectWindowHasChanged() « | ||
10 years agoJan Van Uytven created job000128 for P4Connect seems to always have trouble checking out script project files (.csproj) P4Connect - The following files could not be checked out: ... /Users/juytven/Unity/Stealth/Assembly-CSharp.csproj /Users/juytven/Unity/Stealth/Assembly-CSharp-vs.csproj UnityEngine.Debug:LogWarning(Object) P4Connect.Utils:CheckForMissingFilesAndWarn(IList`1, IList`1, String) P4Connect.Operations:Checkout(PerforceConnection, List`1, List`1) P4Connect.FileListOperation:Run(PerforceConnection) P4Connect.FileListOperations:Run(PerforceConnection) P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) P4Connect.Engine:CheckoutAssets(String[]) P4Connect.AssetBridge:CheckoutProjectFiles(Boolean, Boolean) P4Connect.AssetBridge:OnProjectWindowChanged() UnityEditor.EditorApplication:Internal_CallProjectWindowHasChanged() « | ||
10 years agoJan Van Uytven modified job000126 for | ||
10 years agoJan Van Uytven created job000127 for | ||
10 years agoJan Van Uytven created job000126 for Enhancement: Allow multiple pending changelists in the Unity UI | ||
11 years agoJan Van Uytven voted up review 10411 for perforce-software-p4web:main Using HTTPS for favicon when option -ss (HTTPS mode) is used. | ||
11 years agoJan Van Uytven requested review 10424 for perforce-software-p4web:main Fixed brain-dead omission of StrBuf variable to hold threading debug info | ||
11 years agoJan Van Uytven committed change 10423 into perforce-software-p4web:main Fixed brain-dead omission of StrBuf variable to hold threading debug info | ||
11 years agoJan Van Uytven requested review 10106 for perforce-software-p4web:main Fixed a problem with the threading loop that would cause it to unexpectedly exit occasionally on Solaris. | ||
11 years agoJan Van Uytven committed change 10105 into perforce-software-p4web:main Fixed a problem with the threading loop that would cause it to unexpectedly exit occasionally on Solaris. | ||
11 years agoJan Van Uytven commented on change 9003 for perforce-software-p4web:main Try the Main/p4wURL.cpp file, that handles the URLs used by p4web. | ||
11 years agoJan Van Uytven committed change 9226 into perforce-software-p4web:main Modified Makefile to make it easier to set a proper version string for P4Web. | ||
11 years agoJan Van Uytven committed change 9003 into perforce-software-p4web:main OS X 10.9 compatible makefile. | ||
11 years agoJan Van Uytven requested review 9001 for perforce-software-p4web:main OS X 10.9 compatible makefile. | ||
11 years agoJan Van Uytven committed change 8467 into Initial commit of P4PHP from //depot/main/p4-php | ||
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