#ifndef __GUICLIENT__ #define __GUICLIENT__ class CGuiClientUser; class CP4Command; class CGuiClient : public ClientApi { protected: CGuiClientUser *m_ui; CharString m_aPort; CharString m_aClient; CharString m_aUser; CharString m_aPassword; public: CGuiClient(); ~CGuiClient(); void SetPort(LPCTSTR port); void SetClient(LPCTSTR client) { m_aClient = CharFromCString(client); ClientApi::SetClient(m_aClient); } void SetUser(LPCTSTR user) { m_aUser = CharFromCString(user); ClientApi::SetUser(m_aUser); } void SetPassword(LPCTSTR password) { m_aPassword = CharFromCString(password); ClientApi::SetPassword(m_aPassword); } void SetTrans(); void PushCommandPtr(CP4Command *cmd); void PopCommandPtr(CP4Command *cmd); // wrap ClientApi functions that take clientuser object, supplying our clientuser object void Run( const char *func); void RunTag( const char *func); void WaitTag(); void UseTaggedProtocol(); void UseSpecdefsProtocol(); static CString GetUserStr(); static CString GetClientStr(); static bool DefinePort(LPCTSTR port); static bool DefineUser(LPCTSTR user); static bool DefineClient(LPCTSTR client); static bool DefinePassword(LPCTSTR password); static bool DefineCharset(LPCTSTR charset); void getServerInfo(); } ; #endif // __GUICLIENT__