ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 tex t1 tex t2 mul r0, t0, v0 ; base times vertex color (with alpha) mul r0.rgb, t1, r0 ; fold in lightmap (color only) mul_x2 r0.rgb, r0, t2 ; detail texture mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)