ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c1 - self-illum tint ; c2 - envmap tint ;------------------------------------------------------------------------------ tex t1 tex t2 mov r0.rgb, v0 + ; vertex color mul r0.a, v0.a, t2.a ; vertex alpha * envmap alpha mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only) mul r0.rgb, t1, r0 ; fold in lightmap (color only) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)