ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ def c2, 1.0f, 1.0f, 1.0f, 1.0f tex t0 tex t1 ; Blend between grey and lightmap color based on total alpha mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap #ifndef _XBOX + mov_sat r1.a, v0 ; vertex alpha lrp r0, r1.a, r1, c2 ; interpolate between white + color #else + mov r1.a, v0 ; vertex alpha lrp r0, r1_sat.a, r1, c2 ; interpolate between white + color #endif