ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------ tex t0 ; base color tex t1 ; cube map tex t3 ; detail texture ; version 1: applies the mod2x *after* environment map ;mul r1, c2, t1 ;mad r0.rgb, t0, v0, r1 ;+ mul r0.a, t0, v0 ;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture ; version 2: applies the mod2x *before* environment map mul r0, t0, v0 ; Base times modulation color mul_x2 r0.rgb, r0, t3 ; mod2x detail texture mad r0.rgb, c2, t1, r0 ; add in tinted envmap