ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t3 mul r0, v0, c3 mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) mul_x2 r0.rgb, r0, t3 ; detail texture