ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t1 ; cube map mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) + mov r0.a, c3.a ; Use alpha from modulation... (?) mul r0.rgb, v0, r0 ; apply vertex lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)