#include "common_vs_fxc.h" struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; float2 ZeroTexCoord : TEXCOORD1; float2 bloomTexCoord : TEXCOORD2; }; float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0); VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.projPos = float4( v.vPos, 1.0f ); o.baseTexCoord = v.vBaseTexCoord; o.ZeroTexCoord=float2(0,0); o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z; o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w; return o; }