Build Log

--------------------Configuration: hl - Win32 Profile--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP4.tmp" with contents [ /nologo /G5 /MT /W3 /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "OS_NT" /D "CASE_INSENSITIVE" /Fr".\Profilehl/" /Fp".\Profilehl/p4hl.pch" /YX /Fo".\Profilehl/" /Fd".\Profilehl/" /FD /c "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\aflock.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\airtank.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\animating.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\animation.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\barney.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\bmodels.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\buttons.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\cbase.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\client.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientDepotUser.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientDirUser.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ClientFileUser.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\clientloguser.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\clientluser.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\combat.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\crossbow.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\crowbar.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\defaultai.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\doors.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\effects.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\egon.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\explode.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileHead.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileLogCache.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\FileRev.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\flyingmonster.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\func_break.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\func_tank.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\game.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gamerules.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gauss.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\genericmonster.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ggrenade.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\globals.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\gman.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_ai.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_battery.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_cine.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_cycler.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\h_export.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\handgrenade.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\healthkit.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\wpn_shared\hl_wpn_glock.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\hornet.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\hornetgun.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\items.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\leech.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\lights.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ListNode.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\maprules.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monstermaker.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monsters.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\monsterstate.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\mortar.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\mp5.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\multiplay_gamerules.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\nodes.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectDepot.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectDir.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectFile.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\objectinfo.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\ObjectRev.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\pathcorner.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\plane.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\plats.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\player.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_debug.c" "C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_math.c" "C:\SIERRA\Half-Life\SDK\SourceCode\pm_shared\pm_shared.c" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\python.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\rat.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\roach.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\rpg.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\satchel.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\schedule.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\scientist.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\scripted.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\shotgun.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\singleplay_gamerules.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\skill.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\sound.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\soundent.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\spectator.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\squadmonster.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\squeakgrenade.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\subs.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\talkmonster.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\teamplay_gamerules.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\triggers.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\tripmine.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\turret.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\util.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\weapons.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\weaponshort.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\world.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\xen.cpp" "C:\SIERRA\Half-Life\SDK\SourceCode\dlls\zombie.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP4.tmp" Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmt.lib oldnames.lib kernel32.lib wsock32.lib advapi32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def" /force /out:".\Profilehl/hl.dll " /implib:".\Profilehl/hl.lib" ".\Profilehl\aflock.obj" ".\Profilehl\airtank.obj" ".\Profilehl\animating.obj" ".\Profilehl\animation.obj" ".\Profilehl\barney.obj" ".\Profilehl\bmodels.obj" ".\Profilehl\buttons.obj" ".\Profilehl\cbase.obj" ".\Profilehl\ChangeNode.obj" ".\Profilehl\ChangeSorter.obj" ".\Profilehl\client.obj" ".\Profilehl\ClientDepotUser.obj" ".\Profilehl\ClientDirUser.obj" ".\Profilehl\ClientFileUser.obj" ".\Profilehl\clientloguser.obj" ".\Profilehl\clientluser.obj" ".\Profilehl\clientuser.obj" ".\Profilehl\combat.obj" ".\Profilehl\crossbow.obj" ".\Profilehl\crowbar.obj" ".\Profilehl\defaultai.obj" ".\Profilehl\doors.obj" ".\Profilehl\effects.obj" ".\Profilehl\egon.obj" ".\Profilehl\explode.obj" ".\Profilehl\FileHead.obj" ".\Profilehl\FileLogCache.obj" ".\Profilehl\FileRev.obj" ".\Profilehl\flyingmonster.obj" ".\Profilehl\func_break.obj" ".\Profilehl\func_tank.obj" ".\Profilehl\game.obj" ".\Profilehl\gamerules.obj" ".\Profilehl\gauss.obj" ".\Profilehl\genericmonster.obj" ".\Profilehl\ggrenade.obj" ".\Profilehl\globals.obj" ".\Profilehl\gman.obj" ".\Profilehl\h_ai.obj" ".\Profilehl\h_battery.obj" ".\Profilehl\h_cine.obj" ".\Profilehl\h_cycler.obj" ".\Profilehl\h_export.obj" ".\Profilehl\handgrenade.obj" ".\Profilehl\healthkit.obj" ".\Profilehl\hl_wpn_glock.obj" ".\Profilehl\hornet.obj" ".\Profilehl\hornetgun.obj" ".\Profilehl\items.obj" ".\Profilehl\leech.obj" ".\Profilehl\lights.obj" ".\Profilehl\ListNode.obj" ".\Profilehl\maprules.obj" ".\Profilehl\monstermaker.obj" ".\Profilehl\monsters.obj" ".\Profilehl\monsterstate.obj" ".\Profilehl\mortar.obj" ".\Profilehl\mp5.obj" ".\Profilehl\multiplay_gamerules.obj" ".\Profilehl\nodes.obj" ".\Profilehl\ObjectDepot.obj" ".\Profilehl\ObjectDir.obj" ".\Profilehl\ObjectFile.obj" ".\Profilehl\objectinfo.obj" ".\Profilehl\ObjectRev.obj" ".\Profilehl\pathcorner.obj" ".\Profilehl\plane.obj" ".\Profilehl\plats.obj" ".\Profilehl\player.obj" ".\Profilehl\pm_debug.obj" ".\Profilehl\pm_math.obj" ".\Profilehl\pm_shared.obj" ".\Profilehl\python.obj" ".\Profilehl\rat.obj" ".\Profilehl\roach.obj" ".\Profilehl\rpg.obj" ".\Profilehl\satchel.obj" ".\Profilehl\schedule.obj" ".\Profilehl\scientist.obj" ".\Profilehl\scripted.obj" ".\Profilehl\shotgun.obj" ".\Profilehl\singleplay_gamerules.obj" ".\Profilehl\skill.obj" ".\Profilehl\sound.obj" ".\Profilehl\soundent.obj" ".\Profilehl\spectator.obj" ".\Profilehl\squadmonster.obj" ".\Profilehl\squeakgrenade.obj" ".\Profilehl\subs.obj" ".\Profilehl\talkmonster.obj" ".\Profilehl\teamplay_gamerules.obj" ".\Profilehl\tempmonster.obj" ".\Profilehl\triggers.obj" ".\Profilehl\tripmine.obj" ".\Profilehl\turret.obj" ".\Profilehl\util.obj" ".\Profilehl\weapons.obj" ".\Profilehl\weaponshort.obj" ".\Profilehl\world.obj" ".\Profilehl\xen.obj" ".\Profilehl\zombie.obj" ".\libsupp.lib" ".\librpc.lib" ".\libclient.lib" ] Creating command line "link.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP5.tmp" Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP6.bat" with contents [ @echo off p4 edit C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll C:\Sierra\Half-Life\p4hl\dlls\p4hl.map copy .\Profilehl\hl.dll C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll copy .\Profilehl\hl.map C:\Sierra\Half-Life\p4hl\dlls\p4hl.map ] Creating command line "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSP6.bat" Compiling... aflock.cpp airtank.cpp animating.cpp animation.cpp barney.cpp bmodels.cpp buttons.cpp cbase.cpp client.cpp ClientDepotUser.cpp ClientDirUser.cpp ClientFileUser.cpp clientloguser.cpp clientluser.cpp combat.cpp crossbow.cpp crowbar.cpp defaultai.cpp doors.cpp effects.cpp egon.cpp explode.cpp FileHead.cpp FileLogCache.cpp FileRev.cpp flyingmonster.cpp func_break.cpp func_tank.cpp game.cpp gamerules.cpp gauss.cpp genericmonster.cpp ggrenade.cpp globals.cpp gman.cpp h_ai.cpp h_battery.cpp h_cine.cpp h_cycler.cpp h_export.cpp handgrenade.cpp healthkit.cpp hl_wpn_glock.cpp hornet.cpp hornetgun.cpp items.cpp leech.cpp lights.cpp ListNode.cpp maprules.cpp monstermaker.cpp monsters.cpp monsterstate.cpp mortar.cpp mp5.cpp multiplay_gamerules.cpp nodes.cpp ObjectDepot.cpp ObjectDir.cpp ObjectFile.cpp objectinfo.cpp ObjectRev.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp pm_debug.c pm_math.c pm_shared.c python.cpp rat.cpp roach.cpp rpg.cpp satchel.cpp schedule.cpp scientist.cpp scripted.cpp shotgun.cpp singleplay_gamerules.cpp skill.cpp sound.cpp soundent.cpp spectator.cpp squadmonster.cpp squeakgrenade.cpp subs.cpp talkmonster.cpp teamplay_gamerules.cpp triggers.cpp tripmine.cpp turret.cpp util.cpp weapons.cpp weaponshort.cpp world.cpp xen.cpp zombie.cpp Linking... Creating library .\Profilehl/hl.lib and object .\Profilehl/hl.exp

Output Window

Copying to C:\Sierra\Half-Life\p4hl\dlls C:\Sierra\Half-Life\p4hl\dlls\p4hl.dll - file(s) not on client. C:\Sierra\Half-Life\p4hl\dlls\p4hl.map - file(s) not on client. 1 file(s) copied. 1 file(s) copied. Creating temporary file "C:\DOCUME~1\samwise\LOCALS~1\Temp\RSPA.tmp" with contents [ /nologo /o".\Profilehl/hl.bsc" ".\Profilehl\aflock.sbr" ".\Profilehl\airtank.sbr" ".\Profilehl\animating.sbr" ".\Profilehl\animation.sbr" ".\Profilehl\barney.sbr" ".\Profilehl\bmodels.sbr" ".\Profilehl\buttons.sbr" ".\Profilehl\cbase.sbr" ".\Profilehl\ChangeNode.sbr" ".\Profilehl\ChangeSorter.sbr" ".\Profilehl\client.sbr" ".\Profilehl\ClientDepotUser.sbr" ".\Profilehl\ClientDirUser.sbr" ".\Profilehl\ClientFileUser.sbr" ".\Profilehl\clientloguser.sbr" ".\Profilehl\clientluser.sbr" ".\Profilehl\clientuser.sbr" ".\Profilehl\combat.sbr" ".\Profilehl\crossbow.sbr" ".\Profilehl\crowbar.sbr" ".\Profilehl\defaultai.sbr" ".\Profilehl\doors.sbr" ".\Profilehl\effects.sbr" ".\Profilehl\egon.sbr" ".\Profilehl\explode.sbr" ".\Profilehl\FileHead.sbr" ".\Profilehl\FileLogCache.sbr" ".\Profilehl\FileRev.sbr" ".\Profilehl\flyingmonster.sbr" ".\Profilehl\func_break.sbr" ".\Profilehl\func_tank.sbr" ".\Profilehl\game.sbr" ".\Profilehl\gamerules.sbr" ".\Profilehl\gauss.sbr" ".\Profilehl\genericmonster.sbr" ".\Profilehl\ggrenade.sbr" ".\Profilehl\globals.sbr" ".\Profilehl\gman.sbr" ".\Profilehl\h_ai.sbr" ".\Profilehl\h_battery.sbr" ".\Profilehl\h_cine.sbr" ".\Profilehl\h_cycler.sbr" ".\Profilehl\h_export.sbr" ".\Profilehl\handgrenade.sbr" ".\Profilehl\healthkit.sbr" ".\Profilehl\hl_wpn_glock.sbr" ".\Profilehl\hornet.sbr" ".\Profilehl\hornetgun.sbr" ".\Profilehl\items.sbr" ".\Profilehl\leech.sbr" ".\Profilehl\lights.sbr" ".\Profilehl\ListNode.sbr" ".\Profilehl\maprules.sbr" ".\Profilehl\monstermaker.sbr" ".\Profilehl\monsters.sbr" ".\Profilehl\monsterstate.sbr" ".\Profilehl\mortar.sbr" ".\Profilehl\mp5.sbr" ".\Profilehl\multiplay_gamerules.sbr" ".\Profilehl\nodes.sbr" ".\Profilehl\ObjectDepot.sbr" ".\Profilehl\ObjectDir.sbr" ".\Profilehl\ObjectFile.sbr" ".\Profilehl\objectinfo.sbr" ".\Profilehl\ObjectRev.sbr" ".\Profilehl\pathcorner.sbr" ".\Profilehl\plane.sbr" ".\Profilehl\plats.sbr" ".\Profilehl\player.sbr" ".\Profilehl\pm_debug.sbr" ".\Profilehl\pm_math.sbr" ".\Profilehl\pm_shared.sbr" ".\Profilehl\python.sbr" ".\Profilehl\rat.sbr" ".\Profilehl\roach.sbr" ".\Profilehl\rpg.sbr" ".\Profilehl\satchel.sbr" ".\Profilehl\schedule.sbr" ".\Profilehl\scientist.sbr" ".\Profilehl\scripted.sbr" ".\Profilehl\shotgun.sbr" ".\Profilehl\singleplay_gamerules.sbr" ".\Profilehl\skill.sbr" ".\Profilehl\sound.sbr" ".\Profilehl\soundent.sbr" ".\Profilehl\spectator.sbr" ".\Profilehl\squadmonster.sbr" ".\Profilehl\squeakgrenade.sbr" ".\Profilehl\subs.sbr" ".\Profilehl\talkmonster.sbr" ".\Profilehl\teamplay_gamerules.sbr" ".\Profilehl\tempmonster.sbr" ".\Profilehl\triggers.sbr" ".\Profilehl\tripmine.sbr" ".\Profilehl\turret.sbr" ".\Profilehl\util.sbr" ".\Profilehl\weapons.sbr" ".\Profilehl\weaponshort.sbr" ".\Profilehl\world.sbr" ".\Profilehl\xen.sbr" ".\Profilehl\zombie.sbr"] Creating command line "bscmake.exe @C:\DOCUME~1\samwise\LOCALS~1\Temp\RSPA.tmp" Creating browse info file...

Output Window

Results

hl.dll - 0 error(s), 0 warning(s)