Change 5098
Sam Stafford
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//guest/sam_stafford/scenesaver
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Rollback the multithreaded image loading functionality.
It didn't
really boost performance like I'd hoped it would - the CPU would still
swamp for a second while decoding the image, and there was no way
around that.
Files
6
Comments
0
4
edited
0
added
2
deleted
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QImageThread.cpp#4
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QImageThread.h#3
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bin.ntx86/Scenesaver.scr#17
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scenesaver.vcproj#10
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world.cpp#21
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world.h#13
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