#pragma once #ifdef UNICODE class CharString { UINT m_cp; char * m_str; protected: CharString(UINT cp) { m_str = 0; m_cp = cp; } void Assign(LPCTSTR s) { delete m_str; int size = WideCharToMultiByte(m_cp,0,s,-1,0,0,0,0); m_str = new char[size+1]; WideCharToMultiByte(m_cp,0,s,-1,m_str,size,0,0); m_str[size] = 0; } void Assign(CharString const &s) { delete m_str; m_str = new char[strlen(s.m_str)+1]; strcpy(m_str, s.m_str); } void Assign(CString const &src) { Assign((LPCTSTR)src); } public: CharString() { m_cp = 0; m_str = 0; } CharString(CharString const &s) { m_cp = s.m_cp; m_str = new char[strlen(s.m_str)+1]; strcpy(m_str, s.m_str); } ~CharString() { delete m_str; } CharString & operator =(CharString const & s) { Assign(s); return *this; } CharString & operator =(CString const & s) { Assign(s); return *this; } CharString & operator =(LPCTSTR s) { Assign(s); return *this; } operator const char *() const { return m_str; } }; class AnsiString : public CharString { public: AnsiString() : CharString(CP_ACP) { } AnsiString(CString const &s) : CharString(CP_ACP) { this->CharString::operator = (s); } AnsiString(LPCTSTR s) : CharString(CP_ACP) { this->CharString::operator = (s); } AnsiString(AnsiString const &s) : CharString(s) { } }; class UTF8String : public CharString { public: UTF8String() : CharString(CP_UTF8) { } UTF8String(CString const &s) : CharString(CP_UTF8) { this->CharString::operator = (s); } UTF8String(LPCTSTR s) : CharString(CP_UTF8) { this->CharString::operator = (s); } UTF8String(UTF8String const &s) : CharString(s) { } }; class UCS2String { WCHAR * ucs2; public: UCS2String(bool utf8, const char *src) { UINT cp = utf8 ? CP_UTF8 : CP_ACP; int size = MultiByteToWideChar(cp,0,src,-1,0,0); ucs2 = new WCHAR[size+1]; MultiByteToWideChar(cp,0,src,-1,ucs2, size); ucs2[size] = 0; } ~UCS2String() { delete [] ucs2; } operator const WCHAR *() const { return ucs2; } }; #else #define CharString CString #define AnsiString CString #endif
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19924 | YourUncleBob |
Populate -o //guest/perforce_software/p4win/... //guest/YourUncleBob/p4win/..... |
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//guest/perforce_software/p4win/main/common/Utf8String.h | |||||
#1 | 16169 | perforce_software | Move files to follow new path scheme for branches. | ||
//guest/perforce_software/p4win/common/Utf8String.h | |||||
#1 | 8562 | Matt Attaway |
These feet never stop running. Initial commit of the P4Win source code. To the best of our knowledge this compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes as we refine the build process. Please post any build issues to the forums. |