CustomGetDlg.h. #1

  • //
  • guest/
  • YourUncleBob/
  • p4win/
  • main/
  • gui/
  • CustomGetDlg.h.
  • View
  • Commits
  • Open Download .zip Download (1 KB)
// CustomGetDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CCustomGetDlg dialog

#ifndef	CCUSTOMGETDLG
#define CCUSTOMGETDLG	1
class CCustomGetDlg : public CDialog
{
// Construction
public:
	CCustomGetDlg(CWnd* pParent = NULL);   // standard constructor
	~CCustomGetDlg();
	LPCTSTR GetQualifier() { return m_LabelText; }
// Dialog Data
	//{{AFX_DATA(CCustomGetDlg)
	enum { IDD = IDD_CUSTOMGET };
	CComboBox m_TypeCombo;
	CString	m_LabelText;
	CString	m_RevText;
	int		m_Radio;
	BOOL	m_Only;
	BOOL	m_Force;
	//}}AFX_DATA

	int m_NbrSel;


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCustomGetDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	HWND m_DepotWnd;
	BOOL m_IsMinimized;

	// Generated message map functions
	//{{AFX_MSG(CCustomGetDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnGetpreview();
	afx_msg void OnGet();
	afx_msg void OnRadioClick();
	afx_msg void OnComboValueChg();
	afx_msg void OnBrowse();
	virtual void OnCancel();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnDestroy();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	LRESULT OnBrowseCallBack(WPARAM wParam, LPARAM lParam);
};
#endif
# Change User Description Committed
#1 19924 YourUncleBob Populate -o //guest/perforce_software/p4win/...
//guest/YourUncleBob/p4win/.....
//guest/perforce_software/p4win/main/gui/CustomGetDlg.h
#1 16169 perforce_software Move files to follow new path scheme for branches.
//guest/perforce_software/p4win/gui/CustomGetDlg.h
#1 8562 Matt Attaway These feet never stop running.

Initial commit of the P4Win source code.  To the best of our knowledge this
compiles and runs using the 2013.3 P4 API and VS 2010. Expect a few changes
as we refine the build process. Please post any build issues to the forums.