/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== globals.cpp ======================================================== DLL-wide global variable definitions. They're all defined here, for convenient centralization. Source files that need them should "extern ..." declare each variable, to better document what globals they care about. */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "soundent.h" DLL_GLOBAL ULONG g_ulFrameCount; DLL_GLOBAL ULONG g_ulModelIndexEyes; DLL_GLOBAL ULONG g_ulModelIndexPlayer; DLL_GLOBAL Vector g_vecAttackDir; DLL_GLOBAL int g_iSkillLevel; DLL_GLOBAL int gDisplayTitle; DLL_GLOBAL BOOL g_fGameOver; DLL_GLOBAL const Vector g_vecZero = Vector(0,0,0); DLL_GLOBAL int g_Language;
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 7292 | Andrew McDonald | initial submittal | ||
//guest/sam_stafford/p4hl/src/dlls/globals.cpp | |||||
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/globals.cpp | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |