Change 936
Sam Stafford
committed this change
into
//guest/samwise/p4hl
Request Review
Download .zip
Adding P4HL to the public depot.
See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.
Source code is under p4hl/src in the form of a VC++ project.
Files
412
Comments
0
0
edited
412
added
0
deleted
•
dist/1024_textscheme.txt#1
Loading...
dist/1152_textscheme.txt#1
Loading...
dist/1280_textscheme.txt#1
Loading...
dist/1600_textscheme.txt#1
Loading...
dist/320_textscheme.txt#1
Loading...
dist/400_textscheme.txt#1
Loading...
dist/512_textscheme.txt#1
Loading...
dist/640_textscheme.txt#1
Loading...
dist/800_textscheme.txt#1
Loading...
dist/buffer.dat#1
Loading...
dist/cached.wad#1
Loading...
dist/cl_dlls/client.dll#1
Loading...
dist/config.cfg#1
Loading...
dist/delta.lst#1
Loading...
dist/dlls/p4hl.dll#1
Loading...
dist/dlls/p4hl.map#1
Loading...
dist/download.txt#1
Loading...
dist/events/gauss.sc#1
Loading...
dist/events/gaussspin.sc#1
Loading...
dist/events/glock1.sc#1
Loading...
dist/events/glock2.sc#1
Loading...
dist/events/mp5.sc#1
Loading...
dist/events/python.sc#1
Loading...
dist/events/shotgun1.sc#1
Loading...
dist/events/shotgun2.sc#1
Loading...
dist/events/train.sc#1
Loading...
dist/fonts.wad#1
Loading...
dist/gfx.wad#1
Loading...
dist/gfx/shell/Colors.lst#1
Loading...
dist/gfx/shell/btns_main.bmp#1
Loading...
dist/gfx/shell/cb_checked.bmp#1
Loading...
dist/gfx/shell/cb_disabled.bmp#1
Loading...
dist/gfx/shell/cb_down.bmp#1
Loading...
dist/gfx/shell/cb_empty.bmp#1
Loading...
dist/gfx/shell/cb_over.bmp#1
Loading...
dist/gfx/shell/cls_d.bmp#1
Loading...
dist/gfx/shell/cls_f.bmp#1
Loading...
dist/gfx/shell/cls_n.bmp#1
Loading...
dist/gfx/shell/dedicate.bmp#1
Loading...
dist/gfx/shell/dnarrowd.bmp#1
Loading...
dist/gfx/shell/dnarrowf.bmp#1
Loading...
dist/gfx/shell/dnarrowp.bmp#1
Loading...
dist/gfx/shell/down.bmp#1
Loading...
dist/gfx/shell/favorite.bmp#1
Loading...
dist/gfx/shell/head_advoptions.bmp#1
Loading...
dist/gfx/shell/head_custom.bmp#1
Loading...
dist/gfx/shell/kb_act.lst#1
Loading...
dist/gfx/shell/kb_def.lst#1
Loading...
dist/gfx/shell/kb_keys.lst#1
Loading...
dist/gfx/shell/larrowdefault.bmp#1
Loading...
dist/gfx/shell/larrowflyover.bmp#1
Loading...
dist/gfx/shell/larrowpressed.bmp#1
Loading...
dist/gfx/shell/linux.bmp#1
Loading...
dist/gfx/shell/listen.bmp#1
Loading...
dist/gfx/shell/lock.bmp#1
Loading...
dist/gfx/shell/min_d.bmp#1
Loading...
dist/gfx/shell/min_f.bmp#1
Loading...
dist/gfx/shell/min_n.bmp#1
Loading...
dist/gfx/shell/nonfav.bmp#1
Loading...
dist/gfx/shell/pcg.bmp#1
Loading...
dist/gfx/shell/rarrowdefault.bmp#1
Loading...
dist/gfx/shell/rarrowflyover.bmp#1
Loading...
dist/gfx/shell/rarrowpressed.bmp#1
Loading...
dist/gfx/shell/slider.bmp#1
Loading...
dist/gfx/shell/sm_dnarf.bmp#1
Loading...
dist/gfx/shell/sm_dnarw.bmp#1
Loading...
dist/gfx/shell/thumb.bmp#1
Loading...
dist/gfx/shell/unlock.bmp#1
Loading...
dist/gfx/shell/up.bmp#1
Loading...
dist/gfx/shell/uparrowd.bmp#1
Loading...
dist/gfx/shell/uparrowf.bmp#1
Loading...
dist/gfx/shell/uparrowp.bmp#1
Loading...
dist/gfx/shell/windows.bmp#1
Loading...
dist/gfx/vgui/fonts/1024_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/1024_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/1024_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/1024_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/1024_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/1024_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/1152_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/1152_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/1152_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/1152_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/1152_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/1152_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/1280_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/1280_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/1280_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/1280_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/1280_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/1280_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/1600_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/1600_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/1600_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/1600_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/1600_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/1600_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/320_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/320_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/320_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/320_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/320_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/320_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/400_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/400_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/400_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/400_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/400_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/400_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/512_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/512_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/512_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/512_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/512_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/512_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/640_Basic Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/640_Title Font.tga#1
Loading...
dist/gfx/vgui/fonts/800_Briefing Text.tga#1
Loading...
dist/gfx/vgui/fonts/800_CommandMenu Text.tga#1
Loading...
dist/gfx/vgui/fonts/800_Primary Button Text.tga#1
Loading...
dist/gfx/vgui/fonts/800_Scoreboard Text.tga#1
Loading...
dist/gfx/vgui/fonts/800_Team Info Text.tga#1
Loading...
dist/gfx/vgui/fonts/800_Title Font.tga#1
Loading...
dist/gfx/vgui/mouse.tga#1
Loading...
dist/hw/3Dfx.cfg#1
Loading...
dist/hw/3DfxVoodoo1.cfg#1
Loading...
dist/hw/3DfxVoodoo2.cfg#1
Loading...
dist/hw/3Dlabs.cfg#1
Loading...
dist/hw/ATIRage128.cfg#1
Loading...
dist/hw/ATIRage128d3d.cfg#1
Loading...
dist/hw/PowerVRSG.cfg#1
Loading...
dist/hw/d3d.cfg#1
Loading...
dist/hw/geforce.cfg#1
Loading...
dist/hw/matrox.cfg#1
Loading...
dist/hw/nvidiad3d.cfg#1
Loading...
dist/hw/pcx2.cfg#1
Loading...
dist/hw/riva128.cfg#1
Loading...
dist/hw/rivatnt.cfg#1
Loading...
dist/hw/rivatntd3d.cfg#1
Loading...
dist/liblist.gam#1
Loading...
dist/listenserver.cfg#1
Loading...
dist/mapcycle.txt#1
Loading...
dist/maps/xen.bsp#1
Loading...
dist/media/launch_deny1.wav#1
Loading...
dist/media/launch_deny2.wav#1
Loading...
dist/media/launch_dnmenu1.wav#1
Loading...
dist/media/launch_glow1.wav#1
Loading...
dist/media/launch_select1.wav#1
Loading...
dist/media/launch_select2.wav#1
Loading...
dist/media/launch_upmenu1.wav#1
Loading...
dist/media/logo.avi#1
Loading...
dist/models/depot/w_depot.mdl#1
Loading...
dist/models/depot/w_depotT.mdl#1
Loading...
dist/models/dir/w_dir.mdl#1
Loading...
dist/models/file/w_file.mdl#1
Loading...
dist/models/info/w_info.mdl#1
Loading...
dist/models/info/w_infoT.mdl#1
Loading...
dist/models/rev/w_add.mdl#1
Loading...
dist/models/rev/w_delete.mdl#1
Loading...
dist/models/rev/w_edit.mdl#1
Loading...
dist/models/rev/w_integ.mdl#1
Loading...
dist/p4hl.fgd#1
Loading...
dist/pldecal.wad#1
Loading...
dist/profile.lst#1
Loading...
dist/rooms.lst#1
Loading...
dist/server.cfg#1
Loading...
dist/settings.scr#1
Loading...
dist/sprites/expand.spr#1
Loading...
dist/sprites/expandhair.spr#1
Loading...
dist/sprites/hud.txt#1
Loading...
dist/sprites/info.spr#1
Loading...
dist/sprites/infohair.spr#1
Loading...
dist/sprites/shellchrome.spr#1
Loading...
dist/sprites/weapon_expand.txt#1
Loading...
dist/sprites/weapon_short.txt#1
Loading...
dist/titles.txt#1
Loading...
dist/user.scr#1
Loading...
dist/valve.rc#1
Loading...
dist/woncomm.lst#1
Loading...
reference.html#1
Loading...
relnotes.txt#1
Loading...
src/common/beamdef.h#1
Loading...
src/common/cl_entity.h#1
Loading...
src/common/con_nprint.h#1
Loading...
src/common/const.h#1
Loading...
src/common/crc.h#1
Loading...
src/common/cvardef.h#1
Loading...
src/common/demo_api.h#1
Loading...
src/common/dlight.h#1
Loading...
src/common/dll_state.h#1
Loading...
src/common/engine_launcher_api.h#1
Loading...
src/common/entity_state.h#1
Loading...
src/common/entity_types.h#1
Loading...
src/common/event_api.h#1
Loading...
src/common/event_args.h#1
Loading...
src/common/event_flags.h#1
Loading...
src/common/exefuncs.h#1
Loading...
src/common/in_buttons.h#1
Loading...
src/common/mathlib.h#1
Loading...
src/common/net_api.h#1
Loading...
src/common/netadr.h#1
Loading...
src/common/particledef.h#1
Loading...
src/common/pmtrace.h#1
Loading...
src/common/qfont.h#1
Loading...
src/common/r_efx.h#1
Loading...
src/common/ref_params.h#1
Loading...
src/common/screenfade.h#1
Loading...
src/common/studio_event.h#1
Loading...
src/common/triangleapi.h#1
Loading...
src/common/usercmd.h#1
Loading...
src/common/weaponinfo.h#1
Loading...
src/dlls/ChangeNode.cpp#1
Loading...
src/dlls/ChangeNode.h#1
Loading...
src/dlls/ChangeSorter.cpp#1
Loading...
src/dlls/ChangeSorter.h#1
Loading...
src/dlls/ClientDepotUser.cpp#1
Loading...
src/dlls/ClientDirUser.cpp#1
Loading...
src/dlls/ClientDirUser.h#1
Loading...
src/dlls/ClientFileUser.cpp#1
Loading...
src/dlls/ClientFileUser.h#1
Loading...
src/dlls/FileHead.cpp#1
Loading...
src/dlls/FileHead.h#1
Loading...
src/dlls/FileLogCache.cpp#1
Loading...
src/dlls/FileLogCache.h#1
Loading...
src/dlls/FileRev.cpp#1
Loading...
src/dlls/ListNode.cpp#1
Loading...
src/dlls/ObjectDepot.cpp#1
Loading...
src/dlls/ObjectDir.cpp#1
Loading...
src/dlls/ObjectFile.cpp#1
Loading...
src/dlls/ObjectRev.cpp#1
Loading...
src/dlls/ObjectRev.h#1
Loading...
src/dlls/StdAfx.h#1
Loading...
src/dlls/activity.h#1
Loading...
src/dlls/activitymap.h#1
Loading...
src/dlls/aflock.cpp#1
Loading...
src/dlls/airtank.cpp#1
Loading...
src/dlls/animating.cpp#1
Loading...
src/dlls/animation.cpp#1
Loading...
src/dlls/animation.h#1
Loading...
src/dlls/barney.cpp#1
Loading...
src/dlls/basemonster.h#1
Loading...
src/dlls/bmodels.cpp#1
Loading...
src/dlls/buttons.cpp#1
Loading...
src/dlls/cbase.cpp#1
Loading...
src/dlls/cbase.h#1
Loading...
src/dlls/cdll_dll.h#1
Loading...
src/dlls/client.cpp#1
Loading...
src/dlls/client.h#1
Loading...
src/dlls/clientapi.h#1
Loading...
src/dlls/clientdepotuser.h#1
Loading...
src/dlls/clienterror.h#1
Loading...
src/dlls/clientloguser.cpp#1
Loading...
src/dlls/clientloguser.h#1
Loading...
src/dlls/clientluser.cpp#1
Loading...
src/dlls/clientluser.h#1
Loading...
src/dlls/clientuser.cpp#1
Loading...
src/dlls/clientuser.h#1
Loading...
src/dlls/clientusermac.h#1
Loading...
src/dlls/combat.cpp#1
Loading...
src/dlls/crossbow.cpp#1
Loading...
src/dlls/crowbar.cpp#1
Loading...
src/dlls/decals.h#1
Loading...
src/dlls/defaultai.cpp#1
Loading...
src/dlls/defaultai.h#1
Loading...
src/dlls/diff.h#1
Loading...
src/dlls/doors.cpp#1
Loading...
src/dlls/doors.h#1
Loading...
src/dlls/effects.cpp#1
Loading...
src/dlls/effects.h#1
Loading...
src/dlls/egon.cpp#1
Loading...
src/dlls/enginecallback.h#1
Loading...
src/dlls/enviro.h#1
Loading...
src/dlls/error.h#1
Loading...
src/dlls/explode.cpp#1
Loading...
src/dlls/explode.h#1
Loading...
src/dlls/extdll.h#1
Loading...
src/dlls/filelog.h#1
Loading...
src/dlls/filesys.h#1
Loading...
src/dlls/flyingmonster.cpp#1
Loading...
src/dlls/flyingmonster.h#1
Loading...
src/dlls/func_break.cpp#1
Loading...
src/dlls/func_break.h#1
Loading...
src/dlls/func_tank.cpp#1
Loading...
src/dlls/game.cpp#1
Loading...
src/dlls/game.h#1
Loading...
src/dlls/gamerules.cpp#1
Loading...
src/dlls/gamerules.h#1
Loading...
src/dlls/gauss.cpp#1
Loading...
src/dlls/genericmonster.cpp#1
Loading...
src/dlls/ggrenade.cpp#1
Loading...
src/dlls/globals.cpp#1
Loading...
src/dlls/gman.cpp#1
Loading...
src/dlls/h_ai.cpp#1
Loading...
src/dlls/h_battery.cpp#1
Loading...
src/dlls/h_cine.cpp#1
Loading...
src/dlls/h_cycler.cpp#1
Loading...
src/dlls/h_export.cpp#1
Loading...
src/dlls/handgrenade.cpp#1
Loading...
src/dlls/healthkit.cpp#1
Loading...
src/dlls/hl.def#1
Loading...
src/dlls/hl.dsp#1
Loading...
src/dlls/hl.dsw#1
Loading...
src/dlls/hl.mak#1
Loading...
src/dlls/hl.ncb#1
Loading...
src/dlls/hl.opt#1
Loading...
src/dlls/hl.plg#1
Loading...
src/dlls/hornet.cpp#1
Loading...
src/dlls/hornet.h#1
Loading...
src/dlls/hornetgun.cpp#1
Loading...
src/dlls/items.cpp#1
Loading...
src/dlls/items.h#1
Loading...
src/dlls/leech.cpp#1
Loading...
src/dlls/libclient.lib#1
Loading...
src/dlls/librpc.lib#1
Loading...
src/dlls/libsupp.lib#1
Loading...
src/dlls/lights.cpp#1
Loading...
src/dlls/listnode.h#1
Loading...
src/dlls/maprules.cpp#1
Loading...
src/dlls/maprules.h#1
Loading...
src/dlls/monsterevent.h#1
Loading...
src/dlls/monstermaker.cpp#1
Loading...
src/dlls/monsters.cpp#1
Loading...
src/dlls/monsters.h#1
Loading...
src/dlls/monsterstate.cpp#1
Loading...
src/dlls/mortar.cpp#1
Loading...
src/dlls/mp5.cpp#1
Loading...
src/dlls/multiplay_gamerules.cpp#1
Loading...
src/dlls/nodes.cpp#1
Loading...
src/dlls/nodes.h#1
Loading...
src/dlls/objectinfo.cpp#1
Loading...
src/dlls/objectinfo.h#1
Loading...
src/dlls/p4objects.h#1
Loading...
src/dlls/p4tags.h#1
Loading...
src/dlls/pathcorner.cpp#1
Loading...
src/dlls/plane.cpp#1
Loading...
src/dlls/plane.h#1
Loading...
src/dlls/plats.cpp#1
Loading...
src/dlls/player.cpp#1
Loading...
src/dlls/player.h#1
Loading...
src/dlls/python.cpp#1
Loading...
src/dlls/rat.cpp#1
Loading...
src/dlls/roach.cpp#1
Loading...
src/dlls/rpg.cpp#1
Loading...
src/dlls/satchel.cpp#1
Loading...
src/dlls/saverestore.h#1
Loading...
src/dlls/schedule.cpp#1
Loading...
src/dlls/schedule.h#1
Loading...
src/dlls/scientist.cpp#1
Loading...
src/dlls/scripted.cpp#1
Loading...
src/dlls/scripted.h#1
Loading...
src/dlls/scriptevent.h#1
Loading...
src/dlls/shotgun.cpp#1
Loading...
src/dlls/signaler.h#1
Loading...
src/dlls/singleplay_gamerules.cpp#1
Loading...
src/dlls/skill.cpp#1
Loading...
src/dlls/skill.h#1
Loading...
src/dlls/sound.cpp#1
Loading...
src/dlls/soundent.cpp#1
Loading...
src/dlls/soundent.h#1
Loading...
src/dlls/spec.h#1
Loading...
src/dlls/spectator.cpp#1
Loading...
src/dlls/spectator.h#1
Loading...
src/dlls/squadmonster.cpp#1
Loading...
src/dlls/squadmonster.h#1
Loading...
src/dlls/squeakgrenade.cpp#1
Loading...
src/dlls/stdhdrs.h#1
Loading...
src/dlls/strarray.h#1
Loading...
src/dlls/strbuf.h#1
Loading...
src/dlls/strdict.h#1
Loading...
src/dlls/strops.h#1
Loading...
src/dlls/subs.cpp#1
Loading...
src/dlls/talkmonster.cpp#1
Loading...
src/dlls/talkmonster.h#1
Loading...
src/dlls/teamplay_gamerules.cpp#1
Loading...
src/dlls/teamplay_gamerules.h#1
Loading...
src/dlls/tempmonster.cpp#1
Loading...
src/dlls/trains.h#1
Loading...
src/dlls/triggers.cpp#1
Loading...
src/dlls/tripmine.cpp#1
Loading...
src/dlls/turret.cpp#1
Loading...
src/dlls/util.cpp#1
Loading...
src/dlls/util.h#1
Loading...
src/dlls/vector.h#1
Loading...
src/dlls/weapons.cpp#1
Loading...
src/dlls/weapons.h#1
Loading...
src/dlls/weaponshort.cpp#1
Loading...
src/dlls/world.cpp#1
Loading...
src/dlls/wpn_shared/hl_wpn_glock.cpp#1
Loading...
src/dlls/xen.cpp#1
Loading...
src/dlls/zombie.cpp#1
Loading...
src/engine/custom.h#1
Loading...
src/engine/customentity.h#1
Loading...
src/engine/edict.h#1
Loading...
src/engine/eiface.h#1
Loading...
src/engine/progdefs.h#1
Loading...
src/engine/shake.h#1
Loading...
src/engine/studio.h#1
Loading...
src/pm_shared/pm_debug.c#1
Loading...
src/pm_shared/pm_debug.h#1
Loading...
src/pm_shared/pm_defs.h#1
Loading...
src/pm_shared/pm_info.h#1
Loading...
src/pm_shared/pm_materials.h#1
Loading...
src/pm_shared/pm_math.c#1
Loading...
src/pm_shared/pm_movevars.h#1
Loading...
src/pm_shared/pm_shared.c#1
Loading...
src/pm_shared/pm_shared.h#1
Loading...
src/utils/common/mathlib.h#1
Loading...
Tip: Use
n
and
p
to cycle through the changes.