/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // Hornets //========================================================= //========================================================= // Hornet Defines //========================================================= #define HORNET_TYPE_RED 0 #define HORNET_TYPE_ORANGE 1 #define HORNET_RED_SPEED (float)600 #define HORNET_ORANGE_SPEED (float)800 #define HORNET_BUZZ_VOLUME (float)0.8 extern int iHornetPuff; //========================================================= // Hornet - this is the projectile that the Alien Grunt fires. //========================================================= class CHornet : public CBaseMonster { public: void Spawn( void ); void Precache( void ); int Classify ( void ); int IRelationship ( CBaseEntity *pTarget ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void IgniteTrail( void ); void EXPORT StartTrack ( void ); void EXPORT StartDart ( void ); void EXPORT TrackTarget ( void ); void EXPORT TrackTouch ( CBaseEntity *pOther ); void EXPORT DartTouch( CBaseEntity *pOther ); void EXPORT DieTouch ( CBaseEntity *pOther ); int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); float m_flStopAttack; int m_iHornetType; float m_flFlySpeed; };
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 7292 | Andrew McDonald | initial submittal | ||
//guest/sam_stafford/p4hl/src/dlls/hornet.h | |||||
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/src/dlls/hornet.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |