#ifndef LISTNODE_H #define LISTNODE_H #include "extdll.h" #include "util.h" #include "cbase.h" /* The ListList is a simple linked-list class designed to hold StrBufs and Entities. * It could doubtless be replaced with something better. */ /* a ListNode is a single element of a ListList. */ class ListNode { public: ListNode(); //Create an empty ListNode. ListNode(StrBuf); //Create a ListNode holding this StrBuf. ListNode(CBaseEntity* tent); //Create a ListNode holding this CBE*. void Clean(); //Destroy this ListNode and Clean() the next one. virtual ~ListNode(); StrBuf buf; //If the node holds a StrBuf, this is it. ListNode* next; //This is the next node in the list. CBaseEntity* ent; //If the node holds an ent, this is it. }; /* And here's the ListList class: */ class ListList { public: CBaseEntity* EPop(); //Pop a node from the list and return its "ent" value. StrBuf SPop(); //Pop a node from the list and return its "buf" value. void Append(CBaseEntity*); //Append an ent-containing node to the list. void Append(StrBuf); //Append a StrBuf-containing node to the list. void EKill(CBaseEntity*); //Remove the node containing this pointer from the list. ListList(); virtual ~ListList(); ListNode* head; //First node in the list. ListNode* tail; //Last node in the list. }; #endif
# | Change | User | Description | Committed | |
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#1 | 7292 | Andrew McDonald | initial submittal | ||
//guest/sam_stafford/p4hl/src/dlls/listnode.h | |||||
#2 | 1689 | Sam Stafford |
Integrate 02.1 API and code cleanup to P4HL. Lots of work. Phew. |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/dlls/listnode.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |