/*** * * Copyright (c) 1999, 2000, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined( PM_MATERIALSH ) #define PM_MATERIALSH #pragma once #define CBTEXTURENAMEMAX 13 // only load first n chars of name #define CHAR_TEX_CONCRETE 'C' // texture types #define CHAR_TEX_METAL 'M' #define CHAR_TEX_DIRT 'D' #define CHAR_TEX_VENT 'V' #define CHAR_TEX_GRATE 'G' #define CHAR_TEX_TILE 'T' #define CHAR_TEX_SLOSH 'S' #define CHAR_TEX_WOOD 'W' #define CHAR_TEX_COMPUTER 'P' #define CHAR_TEX_GLASS 'Y' #define CHAR_TEX_FLESH 'F' #endif // !PM_MATERIALSH
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 7292 | Andrew McDonald | initial submittal | ||
//guest/sam_stafford/p4hl/src/pm_shared/pm_materials.h | |||||
#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
//guest/samwise/p4hl/src/pm_shared/pm_materials.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |