//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "cbase.h" #include "c_smoke_trail.h" #include "fx.h" #include "engine/IVDebugOverlay.h" #include "engine/ienginesound.h" #include "c_te_effect_dispatch.h" #include "glow_overlay.h" #include "fx_explosion.h" #include "tier1/keyvalues.h" #include "toolframework_client.h" #include "view.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // // CRocketTrailParticle // class CRocketTrailParticle : public CSimpleEmitter { public: CRocketTrailParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} //Create static CRocketTrailParticle *Create( const char *pDebugName ) { return new CRocketTrailParticle( pDebugName ); } //Roll virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f ); //Cap the minimum roll if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; } return pParticle->m_flRoll; } //Alpha virtual float UpdateAlpha( const SimpleParticle *pParticle ) { return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); } private: CRocketTrailParticle( const CRocketTrailParticle & ); }; // // CSmokeParticle // class CSmokeParticle : public CSimpleEmitter { public: CSmokeParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} //Create static CSmokeParticle *Create( const char *pDebugName ) { return new CSmokeParticle( pDebugName ); } //Alpha virtual float UpdateAlpha( const SimpleParticle *pParticle ) { return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); } //Color virtual Vector UpdateColor( const SimpleParticle *pParticle ) { Vector color; float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime; float ramp = 1.0f - tLifetime; color[0] = ( (float) pParticle->m_uchColor[0] * ramp ) / 255.0f; color[1] = ( (float) pParticle->m_uchColor[1] * ramp ) / 255.0f; color[2] = ( (float) pParticle->m_uchColor[2] * ramp ) / 255.0f; return color; } //Roll virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f ); //Cap the minimum roll if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; } return pParticle->m_flRoll; } private: CSmokeParticle( const CSmokeParticle & ); }; // Datatable.. this can have all the smoketrail parameters when we need it to. IMPLEMENT_CLIENTCLASS_DT(C_SmokeTrail, DT_SmokeTrail, SmokeTrail) RecvPropFloat(RECVINFO(m_SpawnRate)), RecvPropVector(RECVINFO(m_StartColor)), RecvPropVector(RECVINFO(m_EndColor)), RecvPropFloat(RECVINFO(m_ParticleLifetime)), RecvPropFloat(RECVINFO(m_StopEmitTime)), RecvPropFloat(RECVINFO(m_MinSpeed)), RecvPropFloat(RECVINFO(m_MaxSpeed)), RecvPropFloat(RECVINFO(m_MinDirectedSpeed)), RecvPropFloat(RECVINFO(m_MaxDirectedSpeed)), RecvPropFloat(RECVINFO(m_StartSize)), RecvPropFloat(RECVINFO(m_EndSize)), RecvPropFloat(RECVINFO(m_SpawnRadius)), RecvPropInt(RECVINFO(m_bEmit)), RecvPropInt(RECVINFO(m_nAttachment)), RecvPropFloat(RECVINFO(m_Opacity)), END_RECV_TABLE() // ------------------------------------------------------------------------- // // ParticleMovieExplosion // ------------------------------------------------------------------------- // C_SmokeTrail::C_SmokeTrail() { m_MaterialHandle[0] = NULL; m_MaterialHandle[1] = NULL; m_SpawnRate = 10; m_ParticleSpawn.Init(10); m_StartColor.Init(0.5, 0.5, 0.5); m_EndColor.Init(0,0,0); m_ParticleLifetime = 5; m_StopEmitTime = 0; // No end time m_MinSpeed = 2; m_MaxSpeed = 4; m_MinDirectedSpeed = m_MaxDirectedSpeed = 0; m_StartSize = 35; m_EndSize = 55; m_SpawnRadius = 2; m_VelocityOffset.Init(); m_Opacity = 0.5f; m_bEmit = true; m_nAttachment = -1; m_pSmokeEmitter = NULL; m_pParticleMgr = NULL; } C_SmokeTrail::~C_SmokeTrail() { if ( ToolsEnabled() && clienttools->IsInRecordingMode() && m_pSmokeEmitter.IsValid() && m_pSmokeEmitter->GetToolParticleEffectId() != TOOLPARTICLESYSTEMID_INVALID ) { KeyValues *msg = new KeyValues( "ParticleSystem_ActivateEmitter" ); msg->SetInt( "id", m_pSmokeEmitter->GetToolParticleEffectId() ); msg->SetInt( "emitter", 0 ); msg->SetInt( "active", false ); msg->SetFloat( "time", gpGlobals->curtime ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } if ( m_pParticleMgr ) { m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_SmokeTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ) { C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity(); if (pEnt && (m_nAttachment > 0)) { pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles ); } else { BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles ); } } //----------------------------------------------------------------------------- // Purpose: // Input : bEmit - //----------------------------------------------------------------------------- void C_SmokeTrail::SetEmit(bool bEmit) { m_bEmit = bEmit; } //----------------------------------------------------------------------------- // Purpose: // Input : rate - //----------------------------------------------------------------------------- void C_SmokeTrail::SetSpawnRate(float rate) { m_SpawnRate = rate; m_ParticleSpawn.Init(rate); } //----------------------------------------------------------------------------- // Purpose: // Input : bnewentity - //----------------------------------------------------------------------------- void C_SmokeTrail::OnDataChanged(DataUpdateType_t updateType) { C_BaseEntity::OnDataChanged(updateType); if ( updateType == DATA_UPDATE_CREATED ) { Start( ParticleMgr(), NULL ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticleMgr - // *pArgs - //----------------------------------------------------------------------------- void C_SmokeTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { if(!pParticleMgr->AddEffect( &m_ParticleEffect, this )) return; m_pParticleMgr = pParticleMgr; m_pSmokeEmitter = CSmokeParticle::Create("smokeTrail"); if ( !m_pSmokeEmitter ) { Assert( false ); return; } m_pSmokeEmitter->SetSortOrigin( GetAbsOrigin() ); m_pSmokeEmitter->SetNearClip( 64.0f, 128.0f ); m_MaterialHandle[0] = m_pSmokeEmitter->GetPMaterial( "particle/particle_smokegrenade" ); m_MaterialHandle[1] = m_pSmokeEmitter->GetPMaterial( "particle/particle_noisesphere" ); m_ParticleSpawn.Init( m_SpawnRate ); } //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - //----------------------------------------------------------------------------- void C_SmokeTrail::Update( float fTimeDelta ) { if ( !m_pSmokeEmitter ) return; Vector offsetColor; // Add new particles if ( !m_bEmit ) return; if ( ( m_StopEmitTime != 0 ) && ( m_StopEmitTime <= gpGlobals->curtime ) ) return; float tempDelta = fTimeDelta; SimpleParticle *pParticle; Vector offset; Vector vecOrigin; VectorMA( GetAbsOrigin(), -fTimeDelta, GetAbsVelocity(), vecOrigin ); Vector vecForward; GetVectors( &vecForward, NULL, NULL ); while( m_ParticleSpawn.NextEvent( tempDelta ) ) { float fldt = fTimeDelta - tempDelta; offset.Random( -m_SpawnRadius, m_SpawnRadius ); offset += vecOrigin; VectorMA( offset, fldt, GetAbsVelocity(), offset ); pParticle = (SimpleParticle *) m_pSmokeEmitter->AddParticle( sizeof( SimpleParticle ), m_MaterialHandle[random->RandomInt(0,1)], offset ); if ( pParticle == NULL ) continue; pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = m_ParticleLifetime; pParticle->m_vecVelocity.Random( -1.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( m_MinSpeed, m_MaxSpeed ); float flDirectedVel = random->RandomFloat( m_MinDirectedSpeed, m_MaxDirectedSpeed ); VectorMA( pParticle->m_vecVelocity, flDirectedVel, vecForward, pParticle->m_vecVelocity ); offsetColor = m_StartColor; float flMaxVal = max( m_StartColor[0], m_StartColor[1] ); if ( flMaxVal < m_StartColor[2] ) { flMaxVal = m_StartColor[2]; } offsetColor /= flMaxVal; offsetColor *= random->RandomFloat( -0.2f, 0.2f ); offsetColor += m_StartColor; offsetColor[0] = clamp( offsetColor[0], 0.0f, 1.0f ); offsetColor[1] = clamp( offsetColor[1], 0.0f, 1.0f ); offsetColor[2] = clamp( offsetColor[2], 0.0f, 1.0f ); pParticle->m_uchColor[0] = offsetColor[0]*255.0f; pParticle->m_uchColor[1] = offsetColor[1]*255.0f; pParticle->m_uchColor[2] = offsetColor[2]*255.0f; pParticle->m_uchStartSize = m_StartSize; pParticle->m_uchEndSize = m_EndSize; float alpha = random->RandomFloat( m_Opacity*0.75f, m_Opacity*1.25f ); alpha = clamp( alpha, 0.0f, 1.0f ); pParticle->m_uchStartAlpha = alpha * 255; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -1.0f, 1.0f ); } } void C_SmokeTrail::RenderParticles( CParticleRenderIterator *pIterator ) { } void C_SmokeTrail::SimulateParticles( CParticleSimulateIterator *pIterator ) { } //----------------------------------------------------------------------------- // This is called after sending this entity's recording state //----------------------------------------------------------------------------- void C_SmokeTrail::CleanupToolRecordingState( KeyValues *msg ) { if ( !ToolsEnabled() ) return; BaseClass::CleanupToolRecordingState( msg ); // Generally, this is used to allow the entity to clean up // allocated state it put into the message, but here we're going // to use it to send particle system messages because we // know the grenade has been recorded at this point if ( !clienttools->IsInRecordingMode() || !m_pSmokeEmitter.IsValid() ) return; // For now, we can't record smoketrails that don't have a moveparent C_BaseEntity *pEnt = GetMoveParent(); if ( !pEnt ) return; bool bEmitterActive = m_bEmit && ( ( m_StopEmitTime == 0 ) || ( m_StopEmitTime > gpGlobals->curtime ) ); // NOTE: Particle system destruction message will be sent by the particle effect itself. if ( m_pSmokeEmitter->GetToolParticleEffectId() == TOOLPARTICLESYSTEMID_INVALID ) { int nId = m_pSmokeEmitter->AllocateToolParticleEffectId(); KeyValues *msg = new KeyValues( "ParticleSystem_Create" ); msg->SetString( "name", "C_SmokeTrail" ); msg->SetInt( "id", nId ); msg->SetFloat( "time", gpGlobals->curtime ); KeyValues *pRandomEmitter = msg->FindKey( "DmeRandomEmitter", true ); pRandomEmitter->SetInt( "count", m_SpawnRate ); // particles per second, when duration is < 0 pRandomEmitter->SetFloat( "duration", -1 ); pRandomEmitter->SetInt( "active", bEmitterActive ); KeyValues *pEmitterParent1 = pRandomEmitter->FindKey( "emitter1", true ); pEmitterParent1->SetFloat( "randomamount", 0.5f ); KeyValues *pEmitterParent2 = pRandomEmitter->FindKey( "emitter2", true ); pEmitterParent2->SetFloat( "randomamount", 0.5f ); KeyValues *pEmitter = pEmitterParent1->FindKey( "DmeSpriteEmitter", true ); pEmitter->SetString( "material", "particle/particle_smokegrenade" ); KeyValues *pInitializers = pEmitter->FindKey( "initializers", true ); // FIXME: Until we can interpolate ent logs during emission, this can't work KeyValues *pPosition = pInitializers->FindKey( "DmePositionPointToEntityInitializer", true ); pPosition->SetPtr( "entindex", (void*)pEnt->entindex() ); pPosition->SetInt( "attachmentIndex", m_nAttachment ); pPosition->SetFloat( "randomDist", m_SpawnRadius ); pPosition->SetFloat( "startx", pEnt->GetAbsOrigin().x ); pPosition->SetFloat( "starty", pEnt->GetAbsOrigin().y ); pPosition->SetFloat( "startz", pEnt->GetAbsOrigin().z ); KeyValues *pLifetime = pInitializers->FindKey( "DmeRandomLifetimeInitializer", true ); pLifetime->SetFloat( "minLifetime", m_ParticleLifetime ); pLifetime->SetFloat( "maxLifetime", m_ParticleLifetime ); KeyValues *pVelocity = pInitializers->FindKey( "DmeAttachmentVelocityInitializer", true ); pVelocity->SetPtr( "entindex", (void*)entindex() ); pVelocity->SetFloat( "minAttachmentSpeed", m_MinDirectedSpeed ); pVelocity->SetFloat( "maxAttachmentSpeed", m_MaxDirectedSpeed ); pVelocity->SetFloat( "minRandomSpeed", m_MinSpeed ); pVelocity->SetFloat( "maxRandomSpeed", m_MaxSpeed ); KeyValues *pRoll = pInitializers->FindKey( "DmeRandomRollInitializer", true ); pRoll->SetFloat( "minRoll", 0.0f ); pRoll->SetFloat( "maxRoll", 360.0f ); KeyValues *pRollSpeed = pInitializers->FindKey( "DmeRandomRollSpeedInitializer", true ); pRollSpeed->SetFloat( "minRollSpeed", -1.0f ); pRollSpeed->SetFloat( "maxRollSpeed", 1.0f ); KeyValues *pColor = pInitializers->FindKey( "DmeRandomValueColorInitializer", true ); Color c( clamp( m_StartColor.x * 255.0f, 0, 255 ), clamp( m_StartColor.y * 255.0f, 0, 255 ), clamp( m_StartColor.z * 255.0f, 0, 255 ), 255 ); pColor->SetColor( "startColor", c ); pColor->SetFloat( "minStartValueDelta", -0.2f ); pColor->SetFloat( "maxStartValueDelta", 0.2f ); pColor->SetColor( "endColor", Color( 0, 0, 0, 255 ) ); KeyValues *pAlpha = pInitializers->FindKey( "DmeRandomAlphaInitializer", true ); int nMinAlpha = 255 * m_Opacity * 0.75f; int nMaxAlpha = 255 * m_Opacity * 1.25f; pAlpha->SetInt( "minStartAlpha", 0 ); pAlpha->SetInt( "maxStartAlpha", 0 ); pAlpha->SetInt( "minEndAlpha", clamp( nMinAlpha, 0, 255 ) ); pAlpha->SetInt( "maxEndAlpha", clamp( nMaxAlpha, 0, 255 ) ); KeyValues *pSize = pInitializers->FindKey( "DmeRandomSizeInitializer", true ); pSize->SetFloat( "minStartSize", m_StartSize ); pSize->SetFloat( "maxStartSize", m_StartSize ); pSize->SetFloat( "minEndSize", m_EndSize ); pSize->SetFloat( "maxEndSize", m_EndSize ); KeyValues *pUpdaters = pEmitter->FindKey( "updaters", true ); pUpdaters->FindKey( "DmePositionVelocityUpdater", true ); pUpdaters->FindKey( "DmeRollUpdater", true ); KeyValues *pRollSpeedUpdater = pUpdaters->FindKey( "DmeRollSpeedAttenuateUpdater", true ); pRollSpeedUpdater->SetFloat( "attenuation", 1.0f - 8.0f / 30.0f ); pRollSpeedUpdater->SetFloat( "attenuationTme", 1.0f / 30.0f ); pRollSpeedUpdater->SetFloat( "minRollSpeed", 0.5f ); pUpdaters->FindKey( "DmeAlphaSineUpdater", true ); pUpdaters->FindKey( "DmeColorUpdater", true ); pUpdaters->FindKey( "DmeSizeUpdater", true ); KeyValues *pEmitter2 = pEmitter->MakeCopy(); pEmitter2->SetString( "material", "particle/particle_noisesphere" ); pEmitterParent2->AddSubKey( pEmitter2 ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } else { KeyValues *msg = new KeyValues( "ParticleSystem_ActivateEmitter" ); msg->SetInt( "id", m_pSmokeEmitter->GetToolParticleEffectId() ); msg->SetInt( "emitter", 0 ); msg->SetInt( "active", bEmitterActive ); msg->SetFloat( "time", gpGlobals->curtime ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //================================================== // RocketTrail //================================================== // Expose to the particle app. EXPOSE_PROTOTYPE_EFFECT(RocketTrail, C_RocketTrail); // Datatable.. this can have all the smoketrail parameters when we need it to. IMPLEMENT_CLIENTCLASS_DT(C_RocketTrail, DT_RocketTrail, RocketTrail) RecvPropFloat(RECVINFO(m_SpawnRate)), RecvPropVector(RECVINFO(m_StartColor)), RecvPropVector(RECVINFO(m_EndColor)), RecvPropFloat(RECVINFO(m_ParticleLifetime)), RecvPropFloat(RECVINFO(m_StopEmitTime)), RecvPropFloat(RECVINFO(m_MinSpeed)), RecvPropFloat(RECVINFO(m_MaxSpeed)), RecvPropFloat(RECVINFO(m_StartSize)), RecvPropFloat(RECVINFO(m_EndSize)), RecvPropFloat(RECVINFO(m_SpawnRadius)), RecvPropInt(RECVINFO(m_bEmit)), RecvPropInt(RECVINFO(m_nAttachment)), RecvPropFloat(RECVINFO(m_Opacity)), RecvPropInt(RECVINFO(m_bDamaged)), RecvPropFloat(RECVINFO(m_flFlareScale)), END_RECV_TABLE() // ------------------------------------------------------------------------- // // ParticleMovieExplosion // ------------------------------------------------------------------------- // C_RocketTrail::C_RocketTrail() { m_MaterialHandle[0] = NULL; m_MaterialHandle[1] = NULL; m_SpawnRate = 10; m_ParticleSpawn.Init(10); m_StartColor.Init(0.5, 0.5, 0.5); m_EndColor.Init(0,0,0); m_ParticleLifetime = 5; m_StopEmitTime = 0; // No end time m_MinSpeed = 2; m_MaxSpeed = 4; m_StartSize = 35; m_EndSize = 55; m_SpawnRadius = 2; m_VelocityOffset.Init(); m_Opacity = 0.5f; m_bEmit = true; m_bDamaged = false; m_nAttachment = -1; m_pRocketEmitter = NULL; m_pParticleMgr = NULL; } C_RocketTrail::~C_RocketTrail() { if ( m_pParticleMgr ) { m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_RocketTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ) { C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity(); if (pEnt && (m_nAttachment > 0)) { pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles ); } else { BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles ); } } //----------------------------------------------------------------------------- // Purpose: // Input : bEmit - //----------------------------------------------------------------------------- void C_RocketTrail::SetEmit(bool bEmit) { m_bEmit = bEmit; } //----------------------------------------------------------------------------- // Purpose: // Input : rate - //----------------------------------------------------------------------------- void C_RocketTrail::SetSpawnRate(float rate) { m_SpawnRate = rate; m_ParticleSpawn.Init(rate); } //----------------------------------------------------------------------------- // Purpose: // Input : bnewentity - //----------------------------------------------------------------------------- void C_RocketTrail::OnDataChanged(DataUpdateType_t updateType) { C_BaseEntity::OnDataChanged(updateType); if ( updateType == DATA_UPDATE_CREATED ) { Start( ParticleMgr(), NULL ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticleMgr - // *pArgs - //----------------------------------------------------------------------------- void C_RocketTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { if(!pParticleMgr->AddEffect( &m_ParticleEffect, this )) return; m_pParticleMgr = pParticleMgr; m_pRocketEmitter = CRocketTrailParticle::Create("smokeTrail"); if ( !m_pRocketEmitter ) { Assert( false ); return; } m_pRocketEmitter->SetSortOrigin( GetAbsOrigin() ); m_pRocketEmitter->SetNearClip( 64.0f, 128.0f ); m_MaterialHandle[0] = m_pRocketEmitter->GetPMaterial( "particle/particle_smokegrenade" ); m_MaterialHandle[1] = m_pRocketEmitter->GetPMaterial( "particle/particle_noisesphere" ); m_ParticleSpawn.Init( m_SpawnRate ); m_vecLastPosition = GetAbsOrigin(); } //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - //----------------------------------------------------------------------------- void C_RocketTrail::Update( float fTimeDelta ) { if ( !m_pRocketEmitter ) return; if ( gpGlobals->frametime == 0.0f ) return; CSmartPtr<CSimpleEmitter> pSimple = CSimpleEmitter::Create( "MuzzleFlash" ); pSimple->SetSortOrigin( GetAbsOrigin() ); SimpleParticle *pParticle; Vector forward, offset; AngleVectors( GetAbsAngles(), &forward ); forward.Negate(); float flScale = random->RandomFloat( m_flFlareScale-0.5f, m_flFlareScale+0.5f ); // // Flash // int i; for ( i = 1; i < 9; i++ ) { offset = GetAbsOrigin() + (forward * (i*2.0f*m_flFlareScale)); pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof( SimpleParticle ), pSimple->GetPMaterial( VarArgs( "effects/muzzleflash%d", random->RandomInt(1,4) ) ), offset ); if ( pParticle == NULL ) return; pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 0.01f; pParticle->m_vecVelocity.Init(); pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 128; pParticle->m_uchStartSize = (random->RandomFloat( 5.0f, 6.0f ) * (12-(i))/9) * flScale; pParticle->m_uchEndSize = pParticle->m_uchStartSize; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = 0.0f; } // Add new particles (undamaged version) if ( m_bEmit ) { Vector moveDiff = GetAbsOrigin() - m_vecLastPosition; float moveLength = VectorNormalize( moveDiff ); int numPuffs = moveLength / ( m_StartSize / 2.0f ); //debugoverlay->AddLineOverlay( m_vecLastPosition, GetAbsOrigin(), 255, 0, 0, true, 2.0f ); //FIXME: More rational cap here, perhaps if ( numPuffs > 50 ) numPuffs = 50; Vector offsetColor; float step = moveLength / numPuffs; //Fill in the gaps for ( i = 1; i < numPuffs+1; i++ ) { offset = m_vecLastPosition + ( moveDiff * step * i ); //debugoverlay->AddBoxOverlay( offset, -Vector(2,2,2), Vector(2,2,2), vec3_angle, i*4, i*4, i*4, true, 4.0f ); pParticle = (SimpleParticle *) m_pRocketEmitter->AddParticle( sizeof( SimpleParticle ), m_MaterialHandle[random->RandomInt(0,1)], offset ); if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = m_ParticleLifetime + random->RandomFloat(m_ParticleLifetime*0.9f,m_ParticleLifetime*1.1f); pParticle->m_vecVelocity.Random( -1.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( m_MinSpeed, m_MaxSpeed ); offsetColor = m_StartColor * random->RandomFloat( 0.75f, 1.25f ); offsetColor[0] = clamp( offsetColor[0], 0.0f, 1.0f ); offsetColor[1] = clamp( offsetColor[1], 0.0f, 1.0f ); offsetColor[2] = clamp( offsetColor[2], 0.0f, 1.0f ); pParticle->m_uchColor[0] = offsetColor[0]*255.0f; pParticle->m_uchColor[1] = offsetColor[1]*255.0f; pParticle->m_uchColor[2] = offsetColor[2]*255.0f; pParticle->m_uchStartSize = m_StartSize * random->RandomFloat( 0.75f, 1.25f ); pParticle->m_uchEndSize = m_EndSize * random->RandomFloat( 1.0f, 1.25f ); float alpha = random->RandomFloat( m_Opacity*0.75f, m_Opacity*1.25f ); if ( alpha > 1.0f ) alpha = 1.0f; if ( alpha < 0.0f ) alpha = 0.0f; pParticle->m_uchStartAlpha = alpha * 255; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -8.0f, 8.0f ); } } } if ( m_bDamaged ) { SimpleParticle *pParticle; Vector offset; Vector offsetColor; CSmartPtr<CEmberEffect> pEmitter = CEmberEffect::Create("C_RocketTrail::damaged"); pEmitter->SetSortOrigin( GetAbsOrigin() ); PMaterialHandle flameMaterial = m_pRocketEmitter->GetPMaterial( VarArgs( "sprites/flamelet%d", random->RandomInt( 1, 4 ) ) ); // Flames from the rocket for ( i = 0; i < 8; i++ ) { offset = RandomVector( -8, 8 ) + GetAbsOrigin(); pParticle = (SimpleParticle *) pEmitter->AddParticle( sizeof( SimpleParticle ), flameMaterial, offset ); if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 0.25f; pParticle->m_vecVelocity.Random( -1.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( 32, 128 ); offsetColor = m_StartColor * random->RandomFloat( 0.75f, 1.25f ); offsetColor[0] = clamp( offsetColor[0], 0.0f, 1.0f ); offsetColor[1] = clamp( offsetColor[1], 0.0f, 1.0f ); offsetColor[2] = clamp( offsetColor[2], 0.0f, 1.0f ); pParticle->m_uchColor[0] = offsetColor[0]*255.0f; pParticle->m_uchColor[1] = offsetColor[1]*255.0f; pParticle->m_uchColor[2] = offsetColor[2]*255.0f; pParticle->m_uchStartSize = 8.0f; pParticle->m_uchEndSize = 32.0f; pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -8.0f, 8.0f ); } } } m_vecLastPosition = GetAbsOrigin(); } void C_RocketTrail::RenderParticles( CParticleRenderIterator *pIterator ) { } void C_RocketTrail::SimulateParticles( CParticleSimulateIterator *pIterator ) { } SporeEffect::SporeEffect( const char *pDebugName ) : CSimpleEmitter( pDebugName ) { } SporeEffect* SporeEffect::Create( const char *pDebugName ) { return new SporeEffect( pDebugName ); } //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - // Output : Vector //----------------------------------------------------------------------------- void SporeEffect::UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) { float speed = VectorNormalize( pParticle->m_vecVelocity ); Vector offset; speed -= ( 64.0f * timeDelta ); offset.Random( -0.5f, 0.5f ); pParticle->m_vecVelocity += offset; VectorNormalize( pParticle->m_vecVelocity ); pParticle->m_vecVelocity *= speed; } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticle - // timeDelta - //----------------------------------------------------------------------------- Vector SporeEffect::UpdateColor( const SimpleParticle *pParticle ) { Vector color; float ramp = ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) );//1.0f - ( pParticle->m_flLifetime / pParticle->m_flDieTime ); color[0] = ( (float) pParticle->m_uchColor[0] * ramp ) / 255.0f; color[1] = ( (float) pParticle->m_uchColor[1] * ramp ) / 255.0f; color[2] = ( (float) pParticle->m_uchColor[2] * ramp ) / 255.0f; return color; } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticle - // timeDelta - // Output : float //----------------------------------------------------------------------------- float SporeEffect::UpdateAlpha( const SimpleParticle *pParticle ) { return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); } //================================================== // C_SporeExplosion //================================================== EXPOSE_PROTOTYPE_EFFECT( SporeExplosion, C_SporeExplosion ); IMPLEMENT_CLIENTCLASS_DT( C_SporeExplosion, DT_SporeExplosion, SporeExplosion ) RecvPropFloat(RECVINFO(m_flSpawnRate)), RecvPropFloat(RECVINFO(m_flParticleLifetime)), RecvPropFloat(RECVINFO(m_flStartSize)), RecvPropFloat(RECVINFO(m_flEndSize)), RecvPropFloat(RECVINFO(m_flSpawnRadius)), RecvPropBool(RECVINFO(m_bEmit)), RecvPropBool(RECVINFO(m_bDontRemove)), END_RECV_TABLE() C_SporeExplosion::C_SporeExplosion( void ) { m_pParticleMgr = NULL; m_flSpawnRate = 32; m_flParticleLifetime = 5; m_flStartSize = 32; m_flEndSize = 64; m_flSpawnRadius = 32; m_pSporeEffect = NULL; m_teParticleSpawn.Init( 32 ); m_bEmit = true; m_bDontRemove = false; } C_SporeExplosion::~C_SporeExplosion() { if ( m_pParticleMgr != NULL ) { m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); } } //----------------------------------------------------------------------------- // Purpose: // Input : bnewentity - //----------------------------------------------------------------------------- void C_SporeExplosion::OnDataChanged( DataUpdateType_t updateType ) { C_BaseEntity::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { m_flPreviousSpawnRate = m_flSpawnRate; m_teParticleSpawn.Init( m_flSpawnRate ); Start( ParticleMgr(), NULL ); } else if( m_bEmit ) { // Just been turned on by the server. m_flPreviousSpawnRate = m_flSpawnRate; m_teParticleSpawn.Init( m_flSpawnRate ); } m_pSporeEffect->SetDontRemove( m_bDontRemove ); } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticleMgr - // *pArgs - //----------------------------------------------------------------------------- void C_SporeExplosion::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { //Add us into the effect manager if( pParticleMgr->AddEffect( &m_ParticleEffect, this ) == false ) return; //Create our main effect m_pSporeEffect = SporeEffect::Create( "C_SporeExplosion" ); if ( m_pSporeEffect == NULL ) return; m_hMaterial = m_pSporeEffect->GetPMaterial( "particle/fire" ); m_pSporeEffect->SetSortOrigin( GetAbsOrigin() ); m_pSporeEffect->SetNearClip( 64, 128 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_SporeExplosion::AddParticles( void ) { //Spores Vector offset; Vector dir; //Get our direction AngleVectors( GetAbsAngles(), &dir ); SimpleParticle *sParticle; for ( int i = 0; i < 4; i++ ) { //Add small particle to the effect's origin offset.Random( -m_flSpawnRadius, m_flSpawnRadius ); sParticle = (SimpleParticle *) m_pSporeEffect->AddParticle( sizeof(SimpleParticle), m_hMaterial, GetAbsOrigin()+offset ); if ( sParticle == NULL ) return; sParticle->m_flLifetime = 0.0f; sParticle->m_flDieTime = 2.0f; sParticle->m_flRoll = 0; sParticle->m_flRollDelta = 0; sParticle->m_uchColor[0] = 225; sParticle->m_uchColor[1] = 140; sParticle->m_uchColor[2] = 64; sParticle->m_uchStartAlpha = Helper_RandomInt( 128, 255 ); sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = Helper_RandomInt( 1, 2 ); sParticle->m_uchEndSize = 1; sParticle->m_vecVelocity = dir * Helper_RandomFloat( 128.0f, 256.0f ); } //Add smokey bits offset.Random( -(m_flSpawnRadius * 0.5), (m_flSpawnRadius * 0.5) ); sParticle = (SimpleParticle *) m_pSporeEffect->AddParticle( sizeof(SimpleParticle), m_pSporeEffect->GetPMaterial( "particle/particle_noisesphere"), GetAbsOrigin()+offset ); if ( sParticle == NULL ) return; sParticle->m_flLifetime = 0.0f; sParticle->m_flDieTime = 1.0f; sParticle->m_flRoll = Helper_RandomFloat( 0, 360 ); sParticle->m_flRollDelta = Helper_RandomFloat( -2.0f, 2.0f ); sParticle->m_uchColor[0] = 225; sParticle->m_uchColor[1] = 140; sParticle->m_uchColor[2] = 64; sParticle->m_uchStartAlpha = Helper_RandomInt( 32, 64 ); sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = m_flStartSize; sParticle->m_uchEndSize = m_flEndSize; sParticle->m_vecVelocity = dir * Helper_RandomFloat( 64.0f, 128.0f ); } ConVar cl_sporeclipdistance( "cl_sporeclipdistance", "512", FCVAR_CHEAT | FCVAR_CLIENTDLL ); //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - //----------------------------------------------------------------------------- void C_SporeExplosion::Update( float fTimeDelta ) { if( m_bEmit ) { float tempDelta = fTimeDelta; float flDist = (MainViewOrigin() - GetAbsOrigin()).Length(); //Lower the spawnrate by half if we're far away from it. if ( cl_sporeclipdistance.GetFloat() <= flDist ) { if ( m_flSpawnRate == m_flPreviousSpawnRate ) { m_flPreviousSpawnRate = m_flSpawnRate * 0.5f; m_teParticleSpawn.ResetRate( m_flPreviousSpawnRate ); } } else { if ( m_flSpawnRate != m_flPreviousSpawnRate ) { m_flPreviousSpawnRate = m_flSpawnRate; m_teParticleSpawn.ResetRate( m_flPreviousSpawnRate ); } } while ( m_teParticleSpawn.NextEvent( tempDelta ) ) { AddParticles(); } } } void C_SporeExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) { StandardParticle_t *pParticle = (StandardParticle_t*)pIterator->GetFirst(); while ( pParticle ) { pParticle->m_Lifetime += pIterator->GetTimeDelta(); if( pParticle->m_Lifetime > m_flParticleLifetime ) { pIterator->RemoveParticle( pParticle ); } pParticle = (StandardParticle_t*)pIterator->GetNext(); } } void C_SporeExplosion::RenderParticles( CParticleRenderIterator *pIterator ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void RPGShotDownCallback( const CEffectData &data ) { CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, "Missile.ShotDown", &data.m_vOrigin ); if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) { pOverlay->m_flLifetime = 0; pOverlay->m_vPos = data.m_vOrigin; pOverlay->m_nSprites = 1; pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); pOverlay->m_Sprites[0].m_flHorzSize = 0.01f; pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; pOverlay->Activate(); } } DECLARE_CLIENT_EFFECT( "RPGShotDown", RPGShotDownCallback ); //================================================== // C_SporeTrail //================================================== class C_SporeTrail : public C_BaseParticleEntity { public: DECLARE_CLASS( C_SporeTrail, C_BaseParticleEntity ); DECLARE_CLIENTCLASS(); C_SporeTrail( void ); virtual ~C_SporeTrail( void ); public: void SetEmit( bool bEmit ); // C_BaseEntity public: virtual void OnDataChanged( DataUpdateType_t updateType ); virtual void GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ); // IPrototypeAppEffect public: virtual void Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ); // IParticleEffect public: virtual void Update( float fTimeDelta ); virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); virtual void StartRender( VMatrix &effectMatrix ); public: Vector m_vecEndColor; float m_flSpawnRate; float m_flParticleLifetime; float m_flStartSize; float m_flEndSize; float m_flSpawnRadius; Vector m_vecVelocityOffset; bool m_bEmit; private: C_SporeTrail( const C_SporeTrail & ); void AddParticles( void ); PMaterialHandle m_hMaterial; TimedEvent m_teParticleSpawn; //CSmartPtr<SporeSmokeEffect> m_pSmokeEffect; Vector m_vecPos; Vector m_vecLastPos; // This is stored so we can spawn particles in between the previous and new position // to eliminate holes in the trail. VMatrix m_mAttachmentMatrix; CParticleMgr *m_pParticleMgr; }; //================================================== // C_SporeTrail //================================================== IMPLEMENT_CLIENTCLASS_DT( C_SporeTrail, DT_SporeTrail, SporeTrail ) RecvPropFloat(RECVINFO(m_flSpawnRate)), RecvPropVector(RECVINFO(m_vecEndColor)), RecvPropFloat(RECVINFO(m_flParticleLifetime)), RecvPropFloat(RECVINFO(m_flStartSize)), RecvPropFloat(RECVINFO(m_flEndSize)), RecvPropFloat(RECVINFO(m_flSpawnRadius)), RecvPropInt(RECVINFO(m_bEmit)), END_RECV_TABLE() C_SporeTrail::C_SporeTrail( void ) { m_pParticleMgr = NULL; //m_pSmokeEffect = SporeSmokeEffect::Create( "C_SporeTrail" ); m_flSpawnRate = 10; m_flParticleLifetime = 5; m_flStartSize = 35; m_flEndSize = 55; m_flSpawnRadius = 2; m_teParticleSpawn.Init( 5 ); m_vecEndColor.Init(); m_vecPos.Init(); m_vecLastPos.Init(); m_vecVelocityOffset.Init(); m_bEmit = true; } C_SporeTrail::~C_SporeTrail() { if( m_pParticleMgr ) { m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); } } //----------------------------------------------------------------------------- // Purpose: // Input : bEmit - //----------------------------------------------------------------------------- void C_SporeTrail::SetEmit( bool bEmit ) { m_bEmit = bEmit; } //----------------------------------------------------------------------------- // Purpose: // Input : bnewentity - //----------------------------------------------------------------------------- void C_SporeTrail::OnDataChanged( DataUpdateType_t updateType ) { C_BaseEntity::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { Start( ParticleMgr(), NULL ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticleMgr - // *pArgs - //----------------------------------------------------------------------------- void C_SporeTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { if( pParticleMgr->AddEffect( &m_ParticleEffect, this ) == false ) return; m_hMaterial = pParticleMgr->GetPMaterial( "particle/particle_noisesphere" ); m_pParticleMgr = pParticleMgr; m_teParticleSpawn.Init( 64 ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_SporeTrail::AddParticles( void ) { Vector offset = RandomVector( -4.0f, 4.0f ); //Make a new particle SimpleParticle *sParticle = (SimpleParticle *) m_ParticleEffect.AddParticle( sizeof(SimpleParticle), m_hMaterial );//m_pSmokeEffect->AddParticle( sizeof(SimpleParticle), m_hMaterial, GetAbsOrigin()+offset ); if ( sParticle == NULL ) return; sParticle->m_Pos = offset; sParticle->m_flRoll = Helper_RandomInt( 0, 360 ); sParticle->m_flRollDelta = Helper_RandomFloat( -2.0f, 2.0f ); sParticle->m_flLifetime = 0.0f; sParticle->m_flDieTime = 0.5f; sParticle->m_uchColor[0] = 225; sParticle->m_uchColor[1] = 140; sParticle->m_uchColor[2] = 64; sParticle->m_uchStartAlpha = Helper_RandomInt( 64, 128 ); sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = 1.0f; sParticle->m_uchEndSize = 1.0f; sParticle->m_vecVelocity = RandomVector( -8.0f, 8.0f ); } //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - //----------------------------------------------------------------------------- void C_SporeTrail::Update( float fTimeDelta ) { if ( m_pParticleMgr == NULL ) return; //Add new particles if ( m_bEmit ) { float tempDelta = fTimeDelta; while ( m_teParticleSpawn.NextEvent( tempDelta ) ) { AddParticles(); } } } //----------------------------------------------------------------------------- // Purpose: // Input : &effectMatrix - //----------------------------------------------------------------------------- void C_SporeTrail::StartRender( VMatrix &effectMatrix ) { effectMatrix = effectMatrix * m_mAttachmentMatrix; } void C_SporeTrail::RenderParticles( CParticleRenderIterator *pIterator ) { if ( m_bEmit == false ) return; const SimpleParticle *pParticle = (const SimpleParticle*)pIterator->GetFirst(); while ( pParticle ) { //Render Vector tPos; TransformParticle( m_pParticleMgr->GetModelView(), pParticle->m_Pos, tPos ); float sortKey = tPos.z; Vector color = Vector( 1.0f, 1.0f, 1.0f ); //Render it RenderParticle_ColorSize( pIterator->GetParticleDraw(), tPos, color, 1.0f, 4 ); pParticle = (const SimpleParticle*)pIterator->GetNext( sortKey ); } } void C_SporeTrail::SimulateParticles( CParticleSimulateIterator *pIterator ) { if ( m_bEmit == false ) return; SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst(); while ( pParticle ) { //UpdateVelocity( pParticle, timeDelta ); pParticle->m_Pos += pParticle->m_vecVelocity * pIterator->GetTimeDelta(); //Should this particle die? pParticle->m_flLifetime += pIterator->GetTimeDelta(); if ( pParticle->m_flLifetime >= pParticle->m_flDieTime ) { pIterator->RemoveParticle( pParticle ); } pParticle = (SimpleParticle*)pIterator->GetNext(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_SporeTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ) { C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity(); pEnt->GetAttachment( 1, *pAbsOrigin, *pAbsAngles ); matrix3x4_t matrix; AngleMatrix( *pAbsAngles, *pAbsOrigin, matrix ); m_mAttachmentMatrix = matrix; } //================================================== // FireTrailhou //================================================== // Datatable.. this can have all the smoketrail parameters when we need it to. IMPLEMENT_CLIENTCLASS_DT(C_FireTrail, DT_FireTrail, CFireTrail) RecvPropInt(RECVINFO(m_nAttachment)), RecvPropFloat(RECVINFO(m_flLifetime)), END_RECV_TABLE() // ------------------------------------------------------------------------- // // ParticleMovieExplosion // ------------------------------------------------------------------------- // C_FireTrail::C_FireTrail() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_FireTrail::~C_FireTrail( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *pParticleMgr - // *pArgs - //----------------------------------------------------------------------------- void C_FireTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { BaseClass::Start( pParticleMgr, pArgs ); m_pTrailEmitter = CSimpleEmitter::Create( "FireTrail" ); if ( !m_pTrailEmitter ) { Assert( false ); return; } m_pTrailEmitter->SetSortOrigin( GetAbsOrigin() ); // Setup our materials m_hMaterial[FTRAIL_SMOKE1] = m_pTrailEmitter->GetPMaterial( "particle/particle_smokegrenade" ); m_hMaterial[FTRAIL_SMOKE2] = m_pTrailEmitter->GetPMaterial( "particle/particle_noisesphere" ); m_hMaterial[FTRAIL_EMBER1] = m_pTrailEmitter->GetPMaterial( "effects/fire_embers1" ); m_hMaterial[FTRAIL_EMBER2] = m_pTrailEmitter->GetPMaterial( "effects/fire_embers2" ); m_hMaterial[FTRAIL_EMBER3] = m_pTrailEmitter->GetPMaterial( "effects/fire_embers3" ); m_hMaterial[FTRAIL_FLAME1] = m_pTrailEmitter->GetPMaterial( "sprites/flamelet1" ); m_hMaterial[FTRAIL_FLAME2] = m_pTrailEmitter->GetPMaterial( "sprites/flamelet2" ); m_hMaterial[FTRAIL_FLAME3] = m_pTrailEmitter->GetPMaterial( "sprites/flamelet3" ); m_hMaterial[FTRAIL_FLAME4] = m_pTrailEmitter->GetPMaterial( "sprites/flamelet4" ); m_hMaterial[FTRAIL_FLAME5] = m_pTrailEmitter->GetPMaterial( "sprites/flamelet5" ); // Setup our smoke emitter m_pSmokeEmitter = CSmokeParticle::Create( "FireTrail_Smoke" ); m_pSmokeEmitter->SetSortOrigin( GetAbsOrigin() ); m_pSmokeEmitter->SetNearClip( 64.0f, 128.0f ); if ( !m_pSmokeEmitter ) { Assert( false ); return; } // Seed our first position as the last known one m_vecLastPosition = GetAbsOrigin(); } //----------------------------------------------------------------------------- // Purpose: // Input : fTimeDelta - //----------------------------------------------------------------------------- void C_FireTrail::Update( float fTimeDelta ) { if ( !m_pTrailEmitter ) return; if ( ( m_flLifetime != 0 ) && ( m_flLifetime <= gpGlobals->curtime ) ) return; CSmartPtr<CSimpleEmitter> pSimple = CSimpleEmitter::Create( "FireTrail" ); pSimple->SetSortOrigin( GetAbsOrigin() ); Vector offset; #define STARTSIZE 8 #define ENDSIZE 16 #define PARTICLE_LIFETIME 0.075f #define MIN_SPEED 32 #define MAX_SPEED 64 // Add new particles //if ( ShouldEmit() ) { Vector moveDiff = GetAbsOrigin() - m_vecLastPosition; float moveLength = VectorNormalize( moveDiff ); int numPuffs = moveLength / ( STARTSIZE / 2.0f ); //FIXME: More rational cap here, perhaps numPuffs = clamp( numPuffs, 1, 32 ); SimpleParticle *pParticle; Vector offset; Vector offsetColor; float step = moveLength / numPuffs; //Fill in the gaps for ( int i = 1; i < numPuffs+1; i++ ) { offset = m_vecLastPosition + ( moveDiff * step * i ) + RandomVector( -4.0f, 4.0f ); //debugoverlay->AddBoxOverlay( offset, -Vector(2,2,2), Vector(2,2,2), vec3_angle, i*4, i*4, i*4, true, 1.0f ); pParticle = (SimpleParticle *) m_pSmokeEmitter->AddParticle( sizeof( SimpleParticle ), m_hMaterial[random->RandomInt( FTRAIL_FLAME1,FTRAIL_FLAME5 )], offset ); if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = /*PARTICLE_LIFETIME*/ 0.5f;// + random->RandomFloat(PARTICLE_LIFETIME*0.75f, PARTICLE_LIFETIME*1.25f); pParticle->m_vecVelocity.Random( 0.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( MIN_SPEED, MAX_SPEED ); pParticle->m_vecVelocity[2] += 50;//random->RandomFloat( 32, 64 ); pParticle->m_uchColor[0] = 255.0f; pParticle->m_uchColor[1] = 255.0f; pParticle->m_uchColor[2] = 255.0f; pParticle->m_uchStartSize = STARTSIZE * 2.0f; pParticle->m_uchEndSize = STARTSIZE * 0.5f; pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = 0.0f;//random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f ); } } // // Smoke // offset = RandomVector( -STARTSIZE*0.5f, STARTSIZE*0.5f ) + GetAbsOrigin(); pParticle = (SimpleParticle *) m_pSmokeEmitter->AddParticle( sizeof( SimpleParticle ), m_hMaterial[random->RandomInt( FTRAIL_SMOKE1, FTRAIL_SMOKE2 )], offset ); if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = ( PARTICLE_LIFETIME * 10.0f ) + random->RandomFloat(PARTICLE_LIFETIME*0.75f, PARTICLE_LIFETIME*1.25f); pParticle->m_vecVelocity.Random( 0.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( MIN_SPEED, MAX_SPEED ); pParticle->m_vecVelocity[2] += random->RandomFloat( 50, 100 ); pParticle->m_uchColor[0] = 255.0f * 0.5f; pParticle->m_uchColor[1] = 245.0f * 0.5f; pParticle->m_uchColor[2] = 205.0f * 0.5f; pParticle->m_uchStartSize = 16 * random->RandomFloat( 0.75f, 1.25f ); pParticle->m_uchEndSize = pParticle->m_uchStartSize * 2.5f; pParticle->m_uchStartAlpha = 64; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f ); } } // Save off this position m_vecLastPosition = GetAbsOrigin(); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |